History
Aran was a hero/heroine of the past who fought for the Maple World against the Black Magician. Just before defeating the Black Magician along with the other heroes of Maple, the Black Magician used a last resort and put a curse on Aran that froze him/her in ice for a century. Thus, he/she forgot their memories and abilities. Aran soon finds out that the Black Magician will come back to the Maple World very soon and is determined to defeat the Black Magician once and for all.
If you create an Aran, the new character will have a default tan skin. An Aran character starts in a flashback of the Aran's memories, where Aran is level 200 and possesses the legendary polearm, Maha. Aran has to help the people of Ossyria escape to Victoria (This explains what happened before the events at Altair Camp in Elin Forest). Aran awakes to find himself/herself in a tent and goes outside. Upon going outside, the setting resembles the Dragon's Forest in Minar, as well as having the same BGM as the map, as everything is ablaze. The refugees are lined up to board the boat that will let them flee from the tyrannical reign of the Black Mage. Athena, who is at the entrance of the boat, checks off the names of the passengers, a family notices a child is missing and the crowd starts to panic. Aran then resolves to find the child and goes back to find him. Being level 200 at the time, the Cornians and Skelegons in Aran's way will be used as tutorial material for introducing the Aran class' Combo Mechanic. After rescuing the child and returning him back to the ship, the Aran tells Athena to leave without him/her and decides to help the other Maple Heroes in the final stand against the Dark Magician.
After Aran is cursed and sealed in ice as mentioned before, your Aran character truly starts when he/she is awakened by Lilin, a girl with a soft voice and long cyan-colored hair. The setting of the Aran's awakening is Rien, A cold climate much like El Nath, the reason for its cold climate amongst warmer places like Victoria would be the expansion of the Black Magician's curse which froze Aran. It is located off the coast of Lith Harbor and that is how Rien is reached. Arans are similar to warriors in their close-ranged attack prospect and the equipment they can use. Like aCygnus Knight, in the selecting character screen there will be a bamboo-themed banner behind the character, identifying it as an Aran.
To make the Arans even more unique, they have a game mechanic exclusive to them: the Combo System. If the character has a polearm equipped they are able to increase their combo counter by continuously hitting monsters. As their combo counter increases, so does their damage, defense and movement speed. The Aran's strongest skills can be utilized by building up the Combo Counter and then utilizing the Combo Counts. Aran-type characters are extremely powerful and amazing mobbers as all their attacks hit multiple monsters.
Skills
One of the things that separate Aran from his counterpart, the Spearman, is that while Aran's skills like Combo Smash, Fenrir, or Judgement will mob, his normal attack can also hit more than one enemy. While it takes a bit of time to gather the combos needed to use the finishers, the attacks does not use any MP at all, the only tradeoff for which is that using them resets the combo count back down to 0.Aran's offensive skills requires a certain amount of combos, which is earned from attacking monsters. Aran's Swing skills are very useful and powerful as they attack up to 8 monsters with such range. Aran, unfortunately, lacks virtually any party skills at all; the only party skill is the 4th job buff, Combo Barrier.
Advancing to 1st Job
- You need to be at least Level 10.
- Start the quest The Five Heroes with Lirin.
- Click on the Giant Pole Arm found above a group of penguins next to Lirin.
- Advance to 1st job.
Notes
- The buffing combo skills are always ↓ + ↓ + Attack Key
- The attacking combo skills are ↓ + Direction + Attack Key
- Except for Combo Judgement which is ↑ + ↓ + Attack Key
- This way you can choose to use Combo Fenrir or Combo Judgement.
Job Tree
Icon | Skill Name | Description | Type | Mastered | Prerequisites |
Combo Ability | Gain increased ATT, DEF, and Speed for every 10 Combo Count. | Passive | 10 | Lv. 10 Double Swing | |
Double Swing | Press the attack key twice to deal a double attack on up to 8 enemies | Active | 20 | - | |
Combat Step | Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movement speed and the supremum of maximum movement speed. | Supportive | 5 | Lv. 5 Double Swing | |
Polearm Booster | Triples the attack speed of your weapon. Must have a polearm equipped. | Supportive | 20 | Lv. 5 Combat Step | |
Combo Smash | Uses the polearm to fire a burst of energy at enemies in front of you. | Active | 10 | Lv. 1 Combo Ability | |
Mount
Making the Arans even more unique, they gain access to a wolf mount at level 50. So far these are the most expensive mounts in the game, so if this is your main, it would be wise to start saving.
Lv. 50 Werewolf- Speed: 150
- Jump: 120
- Quest: Pucci's Request
- Mesos Required: 10,000,000
- Items required:
- 50 Sea Horse Tail
- Wolf Cub Vitamins from Kenta of Aqua Road (10,000,000 Mesos)
- 50 Jr. Yeti's Skins for the quest to get the Wolf Saddle.
- Speed: 170
- Jump: 120
- Quest: The Adolescent Wolf
- Mesos Required: 40,000,000
- Items required:
- 100 Lime Powder Bottles
- 100 Ink Bottles
- 100 Butter-Toasted Squids
- Kenta's Puberty Wolf Vitamins from Kenta of Aqua Road(40,000,000 Mesos)
- The Lv. 50 Werewolf mount
- Wolf Saddle
- Speed: 180
- Jump: 120
- Quest: A Visit from the Wolf Herd
- Mesos Required: 80,000,000
- Items required:
- 500 Broken Horns
- 500 Wyvern Wings
- 500 Frozen Shark's Fins
- Wolf Fang from Kenta of Aqua Road(80,000,000 Mesos)
- The Lv. 100 Werewolf mount
- Wolf Saddle
- Speed: 200
- Jump: 120
- Quest: The Wolf's Evolution
- Mesos Required: None
- Items required:
- The Lv. 150 Werewolf mount
- Wolf Saddle
Grats! Now you are Lv. 200 with the Lv. 200 mount. You are now a TRUE ARAN!!!
Release Dates
- KMS: July 9, 2009
- MSEA: November 18, 2009
- GMS: December 9, 2009
- EMS: July 14, 2010