Introduction
Updated for GMS Rise Against
Welcome to my comprehensive guide for Mechanic. This guide has everything a Mechanic need to know varying from skill builds to AP distribution to training spots to equipment to medals! We have everything you need to know! If you want to find the skill build for your level, just press on your relative job advancement under the the skill build section in the tables of content. From there just scroll up or down to find your level. Please do not edit without my permission.
Background
Mechanics are the third addition of the Resistance, representing the Pirate branch. They are vigilantes who fight the Black Wings, a criminal organization threatening to destroy Maple World. They come from a new area known as Eldenstein.
Game Play
The Mechanic is similar to a gunslinger. They use guns, but they are always mounted on their robot. The robot gives them low mobility, but they have a dash skill which can make them move quickly. Their robot can also summon minion robots. The robot is basically a tank.Mechanics uses Guns as their main weapon of choice, but they do not use the guns directly. Instead, they are tools used for your mech suit, which you gain as you advance as a Mechanic.
You start at Eldenstein, at level 1. You are to complete a series of quests to level up and advance. At level 10, players have the opportunity to become a Mechanic. They must speak to Headmaster Ferdi in Edelstein. He will give the player a letter, which will teleport you to the Underground Base when used. Afterwards, just speak to Checky and he will advance you to a Mechanic.
Ap Distribution
The main stat that you will be assigning your points to is Dexerity. You have the following three options to take for your AP distribution.
Regular STR
STR = Your Level. Plain and simple; Auto-Assign can be used to achieve this AP Build. Though most people will cap their STR around 50 to 60. It's best to plan ahead instead of plainly putting STR; you could end up with a overflow of STR. This AP Build is probably suited for those who aren't not concerned for damage or don't plan to dish out the work and funds for gear.
Low STR
STR is capped 20-40 Adjust your STR depending on the amount you're willing to spend and work for your gear. This build is recommended for those who have a little bit of funding.
STRless
You don't any points into Strength. Nowadays it is quite common. This is not recommended for those who are just starting. You can easily achieve this by having Evolving rings, Chaos Zakum Helmet, Horntail Neckelace, Pirate Training, Cannoneer Link Skill and more.
Recent Updates Changes
There was an update in GMS known as GMS Rise Against.
These are the changes:
Mechanics now have a secondary weapon (fits in the shield slot) called Magnum. You get 1 at every job advancement. Their stats are:
1st job (Magnum) => +3 DEX, +40 Accuracy.
2nd job (Split Magnum) =>+5 DEX, +60 Accuracy.
3rd job (Vital Magnum) =>+7 DEX, +80 Accuracy.
4th job (Eternal Magnum) => +10 DEX, +120 Accuracy. Comes with a hidden potential.
NEW SKILL: Hidden Piece (beginner): When used, your metal armor's colour will change and your attack, HP, and MP will be increased.
Drill Rush (1st): damage has been increased from 180% to 200%
Gatling Shot (1st): damage has been increased from 80% to 100%
Atomic Hammer (2nd): delay has been decreased, chance to stun has been increased from 60% to 80%, duration of stun has been increased from 3 seconds to 4 seconds
Heavy Weapon Mastery (2nd): damage boost to Gatling Gun has been increased from 75% to 90%
Satellite (3rd): damage has been increased from 240% to 270%
Rocket Punch (3rd): damage has been decreased from 640% to 180%, number of hits has been increased from 1 to 4, stun duration has been increased from 3 to 4 seconds
Heavy Machine Gun (3rd): damage has been increased from 100% to 120%
Accelerator (3rd): max level has been decreased from 15 to 10
Healing Robot (3rd): max level has been decreased from 20 to 10
NEW SKILL: Over Tuning (3rd): The metal armor is greatly enhanced for 150 seconds, increasing damage by 30%. There is a cooldown of 150 seconds. Passive effect - ignore 30% of a monster's defense. (max level: 15)
Robot Mastery (4th): Summon duration and self destruct damage of robots has been increased from 50% to 70%
Safety (4th): max level has been decreased from 25 to 20
Laser Blast (4th): number of hits has been increased from 3 to 4
Missile Tank (4th): damage has been increased from 115% to 130%
Titan (4th): cooldown has been decreased from 30 seconds to 20 seconds
NEW SKILL: Double Lucky Dice (4th): When using Lucky Dice, there is a 50% chance to roll another dice for two buffs. If you land doubles, you will get an increased effect. (max level: 5)
Skills
Icon | Skill Name | Description | Type | Mastered | Prerequisites |
Crystal Throw | Throws a piece of Rue at an enemy. | Active | 3 | - | |
Sneak | Allows you to hide and move quickly for a short time. | Active | 3 | - | |
Potion Mastery | Because of supply shortage issues, you've learned to use potions more effectively. | Passive | 3 | - | |
Capture | Allows you to capture a monster after its HP falls below 50%. Monsters captured in the Jaguar habitat can be used as mounts. | Active | 1 | Wild Hunters Exclusive | |
Hunter's Call | Allows you to randomly summon one of the monsters you've captured to help you. (Does not include Jaguar.) | Active | 1 | Wild Hunters Exclusive | |
Hidden Peace | Transforms the color of your mech. Colors are randomly selected. | Active | 1 | Mechanic Exclusive | |
Mechanic Dash | Press left/right twice to travel a short distance at a high speed. | Active | 1 | Mechanic Exclusive |
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Gatling Gun | Focuses your Gatling Gun on a single enemy. | Supportive | 15 | x | Level 1 Mech: Prototype | |
ME-07 Drillhands | Uses drill arms to push and attack enemies. | Active | 20 | x | Level 1 Mech: Prototype | |
Flame Launcher | Launches flames that engulf multiple enemies. You can use this skill for up to 12 seconds. | Active | 20 | Fire | Level 1 Mech: Prototype | |
Mech: Prototype | Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect. Hit the skill key to mount/unmount. | Supportive | 10 | x | - |
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Atomic Hammer | The Mech uses its built-in atomic force to slam its fist to the ground. Deals great damage to enemies in front of you, possibly Stunning them. | Active | 20 | x | - | |
Mechanic Rage | Temporarily doubles your Attack Speed. | Supportive | 20 | x | Level 5Mechanic Mastery | |
Rocket Booster | Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land. | Active | 10 | x | - | |
Open Portal: GX-9 | Installs Portal GX-9. Up to two portal can be opened at once, and party members can freely move between them. Will not work if the two portals are too far apart. | Supportive | 10 | x | - | |
Heavy Weapon Mastery | Greatly enhances the Gatling Gun and Flame Launcher skills. | Passive | 20 | x | - | |
Mechanic Mastery | Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy. | Passive | 20 | x | - | |
Perfect Armor | Your Mech has been upgraded with two new abilities. They can be on/off by using the skill key. | Supportive | 20 | x | - | |
Physical Training | Permanently increases STR and DEX. | Active | 10 | x | - |
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Punch Launcher | Launches a punch that hits multiple enemies, possibly Stunning them. | Active | 20 | x | - | |
Satellite | Summons Satellites, tiny remote-controlled drones, to strike monsters you attack. Up to 3 Satellites can be summoned. Cancel the summon be pressing the skill key again. | Supportive | 20 | x | - | |
Healing Robot H-LX | Summons the stationary bot H-LX to heal nearby party members with its special built-in detection sensor. Once healed, party member cannot receive another heal for 5 seconds. The H-LX self-destructs when it runs out of power. | Supportive | 10 | x | - | |
Mech: Siege Mode | Your Mech switches to Siege mode to optimize firepower. Only basic attacks can be used during Siege mode. Increase the Critical Hit Rate of all attack. | Active | 20 | x | - | |
Metal Fist Mastery | Increases damage of the ME-07 Drillhands and Atomic Hammer skills. | Passive | 20 | x | - | |
Rock 'n Shock | Installs up to 3 Tesla Coils to continuously attack and possibly stun enemies. They self-destruct when they run out of power. | Active | 20 | x | - | |
Roll of the Dice | Test your luck! Roll a dice to get a random Buff. Roll a 1 and you get nothing. | Active | 20 | x | - | |
Acceleration Bot EX-7 | You summon bot EX-7 to increase the Movement Speed of all monsters on the map but decrease their DEF. EX-7 will self-destruct when it runs out of power. | Active | 15 | x | - | |
Overclock | Significantly overclocks your Mech's servo-timing to provide a massive temporary boost to Attack power. [Cooldown: 150 sec] | Supportive | 15 | x | - |
Icon | Skill Name | Description | Type | Mastered | Element | Prerequisites |
Maple Warrior | Increases all players' stats within a team by a certain percentage. | Supportive | 30 | x | - | |
Hero's Will | Cures you from being Seduced. The cooldown decreases as the skill level increases. | Supportive | 5 | x | - | |
Extreme Mech | Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech. | Passive | 30 | x | - | |
Mech: Missile Tank | Activates Missile Tank mode during which your meach continuously consumes MP to gain an increased Critical Hit Rate. You can use Seige Mode during Missile Tank mode for increased damage. Get on/off your mount by pressing the skill key. | Supportive | 30 | x | Level 10Mech: Siege Mode | |
Laser Blast | Shoots a laser beam that attacks multiple enemies. This skill can only be used during a Missile Tank mode. | Active | 30 | x | Level 1 Mech: Missile Tank | |
Satellite Safety | Permanently increases Satellite attack damage. When you take a fatal blow, a Satellite can minimize the damage you take by absorbing some of the damage. The Satellite will then disappear and the skill will be on cooldown. | Supportive | 20 | x | Level 10Satellite | |
Giant Robot SG-88 | Summons giant robot SG-88 to attack all nearby enemies. An activation gauge pops up when this robot is summoned, and damage can be charged and amplified (up to two times the base amount) by hitting the regular attack key. | Active | 30 | x | - | |
Bots 'n Tots | Installs a robot factory that summons toy robots. Summoned robots detect nearby enemies and triggers a self-destruct function. The factory itself also self-destructs after a certain period of time. | Active | 30 | x | - | |
Amplifier Robot AF-11 | The stationary amplifier robot AF-11 is summoned to enhance the damage of all party members. AF-11 self-destructs when it runs out of power. | Supportive | 20 | x | - | |
Robot Mastery | Increases the ATT, self-destruct damage, and summon duration of all summoned robots. | Passive | 15 | x | - | |
Double Down | Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. | Passive | 5 | x | Level 20 Roll of the Dice |
Skill Build
UPDATED FOR GMS RISE AGAINST
First Job Skill Build
Level 10: +3 Mech: Prototype (3) + 1 Gatling Shot (1) + 1 ME - 07 Drillhands
Level 11: +2 Mech: Prototype (5) + 1 Gatling Shot (2)
Level 12: +2 Mech: Prototype (7) + 1 Gatling Shot (3)
Level 13: +2 Mech: Prototype (9) + 1 Gatling Shot (4)
Level 14: +1 Mech: Prototype(10) + 2 Gatling Shot (6)
Level 15: +3 Gatling Shot (9)
Level 16: +1 Gatling Shot (10) + 2 Flame Launcher (2)
Level 17: +3 Flame Launcher (5)
level 18: +3 Flame Launcher (8)
Level 19: +3 Flame Launcher (11)
Level 20: +3 Flame Launcher (14)
Level 21: +3 Flame Launcher (17)
Level 22: +3 Flame Launcher (Max)
Level 23: +3 Gatling Shot (13)
Level 24: +2 Gatling Shot (MAX) + 1 Me - 07 DrillHands (2)
Level 25: +3 ME - 07 DrillHands (5)
Level 26 +3 ME - 07 DrillHands (8)
Level 27: +3 ME - 07 DrillHands (11)
Level 28: +3 ME - 07 Drillhands (14)
Level 29: +3 ME - 07 Drillhands (17)
Level 30: +3 ME - 07 Drillhands (MAX)
Summary:
Mech: Prototype: MAX
Flamelauncher: MAX
Gatling Shot: MAX
Me - 07 Drillhands:MAX
Reasoning: You want to get the highest increase from Prototype as soon as possible. Also, you want a good mobbing and 1v1 skill, Flame Launcher and Gatling Shot. Once you meet the prerequisite of Level 10 Gatling Shot, go all out on Flame Launcher; it's mobbing capabilities will level you fast. We like extra firepower on our 1v1 so we will max Gatling Shot first. Drillhands is only used for rushing.
Second Job Skill Build
UPDATED FOR GMS RISE AGAINST
Level 30: 1 Atomic Hammer (1) 1 Heavy Weapon Mastery (1) 1 Rocket Booster (1)
Level 31: 3 Mechanic Mastery (3)
Level 32: 3 Mechanic Mastery (6)
Level 33: 3 Mechanic Mastery (9)
Level 34: 3 Mechanic Mastery (12)
Level 35: 3 Mechanic Mastery (15)
Level 36: 3 Mechanic Mastery (18)
Level 37: 2 Mechanic Mastery (20) 1 Physical Training (1)
Level 38: 3 Physical Training (4)
Level 39: 3 Physical Training (7)
Level 40: 3 Physical Training (10)
Level 41: 3 Mechanic Rage (3)
Level 42: 3 Mechanic Rage (6)
Level 43: 3 Atomic Hammer (4)
Level 44: 3 Atomic Hammer (7)
Level 45: 3 Atomic Hammer (10)
Level 46: 3 Atomic Hammer (13)
Level 47: 3 Atomic Hammer (16)
Level 48: 3 Atomic Hammer (19)
Level 49: 1 Atomic Hammer (20) 2 HWM (3)
Level 50: 3 Heavy Weapon Mastery (6)
Level 51: 3 Heavy Weapon Mastery (9)
Level 52: 3 Heavy Weapon Mastery (12)
Level 53: 3 Heavy Weapon Mastery (15)
Level 54: 3 Heavy Weapon Mastery (18)
Level 55: 2 Heavy Weapon Mastery (20) 1 Open Portal (1)
Level 56: 1 Open Portal (2) 2 Mechanic Rage (8)
Level 57: 3 Mechanic Rage (11)
Level 58: 3 Perfect Armor (3)
Level 59: 3 Perfect Armor (6)
Level 60: 3 Perfect Armor (9)
Level 61: 3 Perfect Armor (12)
Level 62: 3 Perfect Armor (15)
Level 63: 3 Perfect Armor (18)
Level 64: 2 Perfect Armor (20) 1 Mechanic Rage (12)
Level 65: 3 Mechanic Rage (15)
Level 66: 3 Mechanic Rage (18)
Level 67: 2 Mechanic Rage (20) 1 Open Portal (3)
Level 68: 3 Open Portal (6)
Level 69: 3 Open Portal (9)
Level 70: 1 Open Portal (10) 2 Rocket Booster (3)
Summary:
Atomic Hammer: MAX
Heavy Weapon Mastery: MAX
Rocket Booster: 3
Physical Training: MAX
Mechanic Rage: MAX
Open portal: GX-9 : 10
Perfect Armour:MAX
Mechanic Mastery: MAX
Reasoning: Max everything except Rocket Booster. The skills you maxed are important.
Third Job Skill Build
UPDATED FOR GMS RISE AGAINST
Level 70: 1 Punch Launcher (1) 1 Mech Siege Mode(1) 1 Magnetic Field (1)
Level 71: 3 Overclock (3)
Level 72: 3 Overclock (6)
Level 73: 3 Overclock (9)
Level 74: 3 Overclock (12)
Level 75: 3 Overclock (15)
Level 76: 3 Punch launcher (4)
Level 77: 3 Punch Launcher (7)
Level 78: 3 Punch Launcher (10)
Level 79: 3 Punch Launcher (13)
Level 80: 3 Punch Launcher (16)
Level 81: 3 Punch Launcher (19)
Level 82: 1 Punch Launcher (20) 2 Magnetic Field (3)
Level 83: 3 Magnetic Field (6)
Level 84: 3 Magnetic Field (9)
Level 85: 3 Magnetic Field (12)
Level 86: 3 Magnetic Field (15)
Level 87: 3 Magnetic Field (18)
Level 88: 2 Magnetic Field (20) 1 Satellite (1)
Level 89: 3 Satellite (4)
Level 90: 3 Satellite (7)
Level 91: 3 Satellite (10)
Level 92: 3 Satellite (13)
Level 93: 2 Satellite (15) 1 Acceleration Bot EX-7 (1)
Level 94: 3 Acceleration Bot EX-7 (4)
Level 95: 3 Acceleration Bot EX-7(7)
Level 96: 3 Acceleration Bot EX-7 (10)
Level 97: 3 Satellite (18)
Level 98: 2 Satellite (20) 1 Roll of the Dice (1)
Level 99: 3 Roll of the Dice (4)
Level 100: 3 Roll of the Dice (7)
Level 101: 3 Roll of the Dice (10)
Level 102: 3 Roll of the Dice (13)
Level 103: 3 Roll of the Dice (16)
Level 104: 3 Roll of the Dice(19)
Level 105: 1 Roll of the Dice (20) 2 Siege Mode (3)
Level 106: 3 Siege Mode (6)
Level 107: 3 Siege Mode (9)
Level 108: 3 Siege Mode (12)
Level 109: 3 Siege Mode (15)
Level 110: 3 Siege Mode (18)
Level 111: 2 Siege Mode (20) 1 Healing Robot (1)
Level 112: 3 Healing Robot (4)
Level 113: 3 Healing Robot (7)
Level 114: 3 Healing Robot t (10)
Level 115: 3 Metal Fist Mastery (3)
Level 116: 3 Metal Fist Mastery (6)
Level 117: 3 Metal Fist Mastery (9)
Level 118: 3 Metal Fist Mastery (12)
Level 119: 3 Metal Fist Mastery (15)
Level 120: 3 Metal Fist Mastery (18)
Summary
Reasoning
Fourth Job Skill Build
UPDATED FOR GMS RISE AGAINST
Level 120: 1 Extreme Mech (1) 1 Mech Missile Tank (1) 1 Laser Blast (1)
Level 121: 1 Double Lucky Dice (1) 1 Bots n Tots (1) 1 Robot Mastery (1)
Level 122: 1 Satellite Safety (1) 1 Giant Robot SG-88 (1) 1 Double Lucky Dice (2)
Level 123: 3 Double Lucky Dice (5)
Level 124-134: 29 Extreme Mech (30) 1 Laser Blast (2)
Level 135-145: 28 Laser Blast (30) 2 Amplifier Robot AF-11 (2)
Level 146-152: 18 Amplifier Robot AF-11 (20)
Level 153-163: 29 Mech Missile Tank (30) 1 Bots n Tots
Level 164-174: 29 Bots n Tots (30) 1 Robot Mastery (2)
Level 175-179: 13 Robot Mastery (15) 2 Satellite Safety
Level 179-187: 17 Satellite Safety (20) 1 Whatever you want
Level 188-200: Your choice of giant robot or Maple Warrior
Summary
Reasoning: You want a variety of skills at your early levels for fun. The skills maxed are maxed in order of importance.
Guns
Comprehensive list coming soon~~
Magnums
These are your secondary weapons, similar to Mercede's magic arrow and Phantom's card.
Magnum
First job
+3 DEX, +40 Accuracy
Split Magnum
Second Job
+5 DEX, +60 Accuracy
Vital Magnum
Third Job
+7 DEX, + 80 Accuracy
Eternal Magnum
Fourth Job
+10 DEX, +120 Accuracy
Hidden potential
Medals
These medals are only available to Resistance Members when they reach certain milestones.
- Special Training Beginner - Received for becoming a Resistance Member.
- Special Training Intermediate - Received for reaching level 30 as a Resistance Member.
- Special Training Graduate - Received for reaching level 70 as a Resistance Member.
- Special Training Superior - Received for reaching level 120 as a Resistance Member.
- Special Training Master - Received for reaching level 200 as a Resistance Member.
Training Locations
This part is meant to help you level up with ease!
Level 1-10
Complete the mandatory beginner job quests in Eldenstein
Level 10-18
Blue Ribbon Pigs, Starfish at Nautilus
Level 18-20
Job Quest from Kyrin, the pirate job instructor located in Nautilus. Battle With Croccel and come back to accept your great new hat!
Level 20-30
Rotting Skeletons at NLC Haunted House Chimmney or Golemns at Henesys
Level 30-36
Mushroom Castle Quests. Mushroom Castle is accessible via Henesys or Lith harbour. You should receive a quest from your instructor regarding mushroom castle. He or she gives you the option to teleport you there.
Level 36-44
Kerning Square Quests or CDs Grind
Level 45-50
Dead Scarecrows at NLC Haunted House Chimney Or Quests at Sleepywood and Orbis
Level 51-70
PQS such as LPQ and KPQ OR Level 51-70: Jesters at NLC Haunted House Chimney OR Level 60-89: Nett's Pyramid
Level 70-90
Romeo and Juliet PQ, Orbis PQ Jesters, Mysterious Path 3 at Boat Quat Town in Singapore(Accessible via a lady in Kerning City)
Level 90-110
Aliens at Alien Base Corridor 6 (Accessible Via NLC, must complete prequests) OR Romeo and Juliet PQ, Orbis PQ
Level 110-120
Lion Heart Castle, Romeo And Juliet PQ, Orbis PQ
Level 120-140
Lion Heart Castle, Level 120+ PQS
Level 140-165
Lion Heart Castle, Temple Of Time, Level 120+ PQS
Level 165-179
Stronghold Drill Halls (Accessable Via Temple of Time), Lion Heart Castle
Level 179-200
Hall of Honour (Near the end of StrongHold), Level 120+ PQS, Lion Heart Castle,