Story of Evan
A long time ago there lived a heroic Magician named Freud. Mighty even by the standards of Maple World, he delved into many different areas of magical research, but chief among his interests was the study of the Onyx Dragons. His greatest desire was to find a way for humans and dragons to live together in peace. After many years of study and exploration, this desire would bring him before the greatest of Onyx Dragons, the Dragon King, Afrien.
Now Afrien, as King of the Onyx Dragons was the greatest of his kind. Despite their many differences, Afrien loved humans as he loved all life. When Freud appeared before him, he found a kindred spirit, a human who shared his philosophical love for all lifeforms. Not wishing to miss out on this opportunity, Magician and Dragon pledged to each other a Spirit Pact of mutual defense and understanding. They bound themselves together using many powerful rituals and spells, creating the first Spirit Pact, the forerunner of the many that would come later. Under the pact, two spirits would become one and the resulting bond would be unbreakable, even lasting past death.
The benefits of the Spirit Pact were many and powerful. Magician and Dragon nurtured each other, each becoming stronger together than they ever could have apart. Together they ushered in an era of peace and justice, shining all the more brightly for the brief length of time that it lasted. It was shattered when a great evil entered Maple World. We know him today as the Black Mage. When the Black Mage discovered the incredible power of the Onyx Dragons, he coveted it for himself. One night while Freud was away, the Black Mage granted himself an audience with the great Onyx Dragon King.
Unable to understand the source of the Onyx Dragon's great power, the Black Mage asked Afrien to join him and betray Freud and the humans he had in his care. He promised the King that by working together they could become more powerful than anyone could imagine. Afrien tried to explain that the source of the Onyx Dragon's power was the love and trust that came from the Spirit Pact. He was incapable of betraying his friend, nor would he have broken the pact even if he was capable of it. Infuriated, the Black Mage vowed that if the Onyx Dragon would not join him, he would be destroyed.
The Black Mage fumed for a time, researching some way to destroy the Spirit Pact and defeat the Dragon King and his friend. Eventually he concluded that if he could lock Freud in ice forever, this might break the Pact. He launched a devastating attack on the pair, trying to maneuver them into a position where he could launch his horrible curse at Freud. After a fierce struggle, the Black Mage succeeded and managed to cast his devastating spell at Freud.
He hadn't reckoned with the Onyx Dragon’s loyalty. When the Black Mage cast his devastating curse at Freud, Afrien nobly threw himself in front of his friend, taking the curse that had been meant for him. The great Dragon was encased in ice. Black Mage had succeeded. The Spirit Pact was broken. His success was not complete, though. Afrien had left behind a great Dragon egg and so long as the egg existed, there was always a chance that a future hero might come along that could re-establish the Spirit Pact. Aran and the others knew it also. Heroically, Aran ordered his fellow heroes to cover Frued's escape. Freud eventually escaped with dragon egg, determined to hide it in a place where it might eventually be found. His friend had sacrificed himself for Freud, Freud could do no less for Afrien. Unknown to him is that his fellow allies, like Afrien, were frozen in ice.
Thus was the Dragon egg hidden away, waiting for a hero with a strong spirit would be able to recreate the Spirit Pact. Now in the Maple World of today, that time has come again. A humble soul, the child of a pig farmer, will reforge old bonds and re-establish the Spirit Pact. The Onyx Dragon will rise again at the side of a new hero who will use that power to fight for peace and justice!
Masteries
- 1st Mastery: Requires you to be level 10
- 2nd Mastery: Requires you to be level 20
- 3rd Mastery: Requires you to be level 30
- 4th Mastery: Requires you to be level 40
- 5th Mastery: Requires you to be level 50
- 6th Mastery: Requires you to be level 60
- 7th Mastery: Requires you to be level 80
- 8th Mastery: Requires you to be level 100
- 9th Mastery: Requires you to be level 120
- 10th Mastery: Requires you to be level 160
Pros and Cons
Pros:
- Has a party skill that allows to resurrect up to 6 random party members.
- Tons of mobbing skills with extra effects. (Stun, Freeze, Push back, etc.)
- More HP than other Mages. (Second only to Battle Mages)
- All skills can be fully mastered in each Job Advancement, as the New Hero quests provide SP to distribute.
- Has a party skill that gives resistance to magic attacks.
- Have unique skills that improve magic attack(Dragon Soul, Critical Magic, Magic Booster, Magic Amplification)
- A skill like Berserk, but only for MP.
- More choice of skill to learn instead of being dual elemental
- Combination of Fire, Ice, Lightning and Dark elemental attacks.
- Increased Crit Rates with Critical Magic.
- Great 1v1 Damage
Cons:
- Dragon only attacks in the direction you are facing (excluding some skills such as Earthquake).
- No MP Eater or MP Increase skill.
- Recovery Aura requires Level 100 to learn, making it less mana efficient
- Shorter Magic Guard.
- Have to pay NX cash to max certain skills in GMS.
Job Advancements
Evans do not have Job Advancement Quests [Easier advances = No Dark Crystal]. They automatically advance according to their level (10, 20, 30, etc.) and Mir grows at the same time. However, Evansdo have "required" quests, through which they receive some skill points! To fully master the skills of Evan, the character must complete certain quests in order to receive the rest of the SP's and as a disappointment you need a mastery book to fully master some skills.
1st Mastery Skills-Lv. 10
Icon | Skill Name | Description | Type | Mastered | Prerequisites |
Dragon Soul | Commune with a Dragon to increase Attack Speed, Magic ATT, and Magic DEF. | Passive | 20 | - | |
Magic Missile | Attacks an enemy twice. | Active | 20 | - |
Training Guide
-Any Updated Training Guides can be added.-
Release Dates
- KoreanMS - 7th December 2009
- GlobalMS - 31st March 2010
- MapleSEA - 26th May 2010
- TaiwanMS - 30th June 2010
- EuropeMS - 15th December 2010