MapleStory Guides


Monday, July 5, 2010

KMST V318/319 ~ A complete overhaul

I can’t believe I was sleeping when a very big patch was released in the test server.
Oh well, I have read a lot of stuff about this patch and I think this is the ”really big patch” that was supposed to come in March.

A lot has changed: maps, monsters, skills for all classes etc. Basically a complete overhaul of the game.
Genesis, Meteor and Blizzard received a 30 second cooldown at Lv. 30. I don’t know if many people are happy with that, but I guess they’ll have to live with it.

This patch finally has support for windowed mode and resolution mode.
The default resolution mode is 800*600 and the new mode is 1024*786.

Want to see an image of both modes? Sure.

- 800*600 mode
- 1024*786 mode

The experience required for the next level has been reduced! This is the most common thing that the Korean Maplers want and now they’re getting it soon in KMS.
My Lv. 91 Wild Hunter needs 1,513,526 EXP for Lv. 92. That means they reduced it..by a LOT.

The next new thing is the user interface skin.

I have mixed feelings about this, it reminds me of beta back then with the silver background.
The ”Skin Change” option has been enabled, but the keyboard settings will appear if you click on it.
In the future we will be able to add our own skins?!

Furthermore, several formulas were adjusted.
- The formula related to physical and magic attack damage has changed.
- The formula related to physical and magic defense has changed.
- The formula related to physical/magic accuracy and physical/magic avoidability has changed.
- Basic critical probability & damage has been added to any class.
- Basic mastery for weapons has changed.
- The Archer and Thief class now have no minimum range.

There’s a lot more stuff in this patch. There are new NPCs, new monsters, changed skills of all classes and an update on the Mechanic class!!

Go under the cut for more~

I’m sorry to disappoint you Monster Book collectors, but as of right now the monsters are not dropping cards anymore nor does the Monster Book feature work.
All cards have been reset to 0. T_T;

The reason why they temporarily disabled Monster Book is because of the monster changes. Levels for certain monsters were changed along with their HP, MP, accuracy, avoidability etc.

The patch note in Korean says that the level requirements for several party quests has changed.
- First Accompaniment: Lv.20 ~ Lv.200
- Cracked Dimension : Lv.30 ~ Lv.200
- Forest of Poison Fog : Lv.40 ~ Lv.200
- Remnants of Goddess : Lv.50 ~ Lv.200
- Pirate Davy Jones : Lv.60 ~ Lv.200
- Romeo and Juliet : Lv.70 ~ Lv.200
- Resurrection of the Hob King : Lv.80 ~ Lv.200

Ariant Coliseum is closed. It was a fun party quest, hopefully they’ll redo this and make it more exciting.

I am not sure if these requirements are meant for Tespia, but probably yes. It wouldn’t be fun if you partied with a Lv. 200 player while completing the Cracked Dimension party quest, right?

So a lot of maps were changed right, they added a new area called Port Road.


[Click on the image to view it in full size]

Port Road is great. You can access all seven major towns in one area. You can climb up to access the stations to Ereb and Orbis. So the two stations are no longer in Ellinia anymore. Ellinia became much smaller!

The world map has changed too.

A lot of areas have been moved as you can see on the animated image above. I’ve been exploring the new major towns and I think the change is great. It motivates me to explore and I don’t have to walk that long anymore to enter another map.

Do you remember of a feature where you can find a NPC through the quest window?
Now there are map objects. If you click a specific map or area in the world map, a list of NPCs or/and monsters will appear. The name and the level of the monster will appear.

The image on the left tells me which NPCs there are in Ariant. The second image tells me that there are Newties (Lv. 145) in this map. It also says I am partied with HunterNeo.
Cool, aye?

Before this whole area change you always saw NPC Rina outside in Henesys. But now that’s history.

Because Rina has her own house now. Now the only thing she needs is a husband. :<
I’m not going to take video footage of all the changed areas because that is way too much. I hope you can understand this.
But I will make a video about an upcoming town.

In this major patch the second equip background of the Mechanic class was updated!!

This is it! There will be different equipment for your machine: transistor, engine, frame, arm and leg.
In the beginning of this entry I said that a lot of new NPCs were added, though there is no new town yet, but there will be one!
Now, I’m not going to show you all of the new NPCs, but only the ones that I think are important.


The first male NPC is 헨리테 (Henriette), he is the Battle Mage instructor.
The second female NPC is 벨 (Belle), she is the Wild Hunter instructor.
The third female NPC is 지그문트 (Sigmund), she is the Resistance instructor.
The last NPC is 체키 (Checky), this bear is the Mechanic instructor.

I have no idea why a female is called Sigmund and a male Henriette. >_>; Resistance instructor. I don’t know what she does…


The first male NPC is 헨리테 (Henriette), but this time he doesn’t wear his cool clothes. Here he is just a street cleaner.
The second female NPC is 벨 (Belle), she doesn’t wear her cool clothes either. Here she is just a police officer.
The third female NPC is 지그문트 (Sigmund), her profession is a doctor.
The last NPC is 체키 (Checky), this bear hands out balloons to kids.

So they are all two different people. The first three NPCs talk about the Black Wings organization.
There are a lot of new NPCs who are working for the Black Wings organization.

▲ Black Wings surveillances

Portal manager

▲ Black Wings door guard

▲ Black Wings officials

▲ Black Wings secretary

▲ Unknown

Their function says they’re related to Black Wings. Look at every member, they all wear a purple emblem.

So where could these NPCs be? In the map data a few objects were added of the new town.

Are you curious about the name of the new town? The town that most likely will be related to Resistance.

The name is Edelstein. I have no idea how it looks because the area hasn’t been added yet.
Though, I THINK how it is gonna look like.

It’s a funny but also a weird name. I think many secrets of the Black Wings organization will be revealed. Also, Edelstein is an occupied area by Black Wings.
We’re gonna hear more from Edelstein soon.

I have one more thing to tell you. The changed skills for all classes.
I’m not releasing the information of all classes, because that’s too much for me to put it in a special format etc.
So I’m only releasing my example of Fighter, Crusader, Hero and Page, White Knight, Paladin:

Warrior

Swordman:

- New skill added: HP Increase. At max level HP Increase increases your HP by 20%.
- Damage of Slash Blast increased from 130% to 180%.

- Improving HP Increase has been removed.
- HP Recovery has been removed.
- Endure has been removed.

Fighter, Crusader and Hero:

Mastery and booster are now classified under one skill called Weapon Mastery/Booster.
– Weapon Mastery adds 50% mastery and +60 accuracy.
- Weapon Booster adds +2 speed for 200 seconds.

- New skill added: Ground Smash. At max level, it can attack up to 3 monsters with 300% damage.
- Master level of Power Guard decreased to 20. Power Guard reflects 50% damage.
- Attack of Rage increased from 12 to 20 attack.

– Axe Mastery has been removed.
- Axe Booster has been removed.
- Final Attack: Axe has been removed.
- Damage of Final Attack decreased from 250% to 150%. Probability decreased from 60% to 40%.

- Recovery MP of Improving MP Recovery has been increased from 30 to 40 MP.
- Master level of Combo Attack decreased to 20. At max level, Combo Attack can get a maximum of 5 combo counts and per combo count you gain 3% damage.
- Master level of Panic decreased to 20. Damage of Panic has been increased from 350% to 480%.
- Master level of Coma decreased to 20. Damage of Coma has been increased from 200% to 360%.

- Animation of Magic Crash has been changed. At max level, there is a cooldown of 60 seconds.
- Master level of Shout decreased to 20. Damage of Shout has been increased from 30% to 220%.
- New skill added: Chance Attack. At max level, it gives extra 120% damage to stunned monsters/monsters in a darkness state.
- New skill added: Brandish. At max level, it can deal 220% damage on 3 monsters twice.

- At max level, the probability of getting 2 combo counts from Advanced Combo Attack has been increased from 60% to 80%.

- New skill added: Brave Slash. At max level, Brave Slash can deal 170% damage three times on 3 monsters.
- New skill added: Combat Mastery.
- Enrage’s weapon attack increased from 26 to 40.

– Blocking has been removed.

Page, White Knight, Paladin:

Mastery and booster are now classified under one skill called Weapon Mastery/Booster.
- Weapon Mastery adds 50% mastery and +60 accuracy.
- Weapon Booster adds +2 speed for 200 seconds.
- Master level of Power Guard decreased to 20. Power Guard reflects 50% damage.
- New skill added: Ground Smash. At max level, it can attack up to 3 monsters with 300% damage.

– Damage of Final Attack decreased from 250% to 150%. Probability decreased from 60% to 40%.
- Mace Mastery has been removed.
- Final Attack: Mace has been removed.
- Mace Booster has been removed.

- New skill added: Restoration. At max level, restores 80% HP. Cooldown: 60 seconds.
- Damage of Charged Blow increased from 250% to 370%.
- Master level of Ice Charge decreased to 20. Damage of Ice Charge increased from 110% to 115%.
- Animation of Magic Crash has been changed. At max level, there is a cooldown of 60 seconds.
- Master level of Fire Charge decreased to 20. Damage of Fire Charge decreased from 140% to 120%.
- Master level of Lightning Charge decreased to 20. Damage of Lightning Charge decreased from 125% to 115%.
- Blizzard Charge: Sword has been removed.
- Flame Charge: Sword has been removed.
- Thunder Charge: Sword has been removed.
- Improving MP Recovery has been removed.

- New skill added: Blessing Armor. At max level, if you get hit at a certain percentage, it creates a shield. It can absorb damage max 5 times, and it lasts only for 60 seconds. Cooldown: 30 seconds.
– Damage of Rush has been increased from 140% to 250%.
- Damage of Blast has been increased from 580% to 670%.

- Damage of Sanctuary has been increased from 900% to 1000%.
- Damage of Divine Charge has been decreased from 150% to 125%.
- Holy Charge: Sword has been removed.
- Monster Magnet has been removed.

Because of the deleted skills, an amount of SP will be given back.