The Cygnus Knights or Knights of Cygnus are a group of protectors built for only one goal: to put an end of the Black Mage's terror and bring peace to Maple World. The Knights are headquartered in the floating island of Ereve, led by their Empress Cygnus and their tactician, Nineheart.
Despite their lack of end-game potential, they are notable for giving benefits to your other characters. Cygnus Knights possesses Empress's Blessing, which will increase its' stats every 5 levels, instead of 10. It's max level is 24, but it can be raised to 30 by doing a slew of quests.
Once your character reaches 120, you can use your Knight and perform a special quest in order to create an Ultimate Explorer, a normal explorer retaining few skills from your respective Knight.
Cygnus Knights only have 3 job advances. First job being at 10, second at 30 and third at 70.
There is "4th job advancement" quest at lvl 120 , a player is required to kill the same Bosses explorers are required for advancement (manon and griffey), then killing black witch , and getting 3 skill points ,however , they have no "4th job skill ".
The beginner version of the Knights of Cygnus class. No different from the Beginner class.
|Icon||Skill Name||Description||Type||Mastered||Terms Between Skills|
|Three Snails||Hurls snail shells to attack monsters from long distance.||Active||3||-|
|Recovery||Enables the user to recover HP constantly for 30 sec.||Supportive||3||10 Min|
|Nimble Feet||Enables the character to move around quickly for a short amount of time.||Supportive||3||1 Min|
|Blessing of the Fairy||Skill Point will increase by 1 when the related character reaches above Lv.10.||Supportive||20||-|
|Empress's Blessing||Grants 1 skill level for every 5 levels your highest level Cygnus character has. Between Blessing of the Fairy and Empress's Blessing, the higher increase is applied.||Supportive||30||-|
|Echo of Hero||Increase weapon attack and magic attack on all players around.||Supportive||1||2 Hours|
|Benediction of the Fairy||Cygnus's Blessing enhances your fighting spirit. Skill Points increase by 1 when a Cygnus Knight character reaches Lv. 30, 50, 70, 100 and 120.||Supportive||5||-|
|Noble Mind||Enhances Empress's Blessing effects||Passive||6||-|
With the massive strength and powerful physique, Dawn Warriors vanquish the enemy in close proximity. They are accompanied by Soul, the spirit of light, especially in combat. Only those equipped with a burning heart, sharp eyes, an even sharper blade, and undying loyalty to the empress are qualified to become a Dawn Warrior.
As expected of any great Magicians, Blaze Wizards posses powerful magic. They can call on Ignis, the spirit of Fire, to fight with them. They can also merge with Ignis to release massive fire magic. Those who always strive to better themselves and are wary of self and enemy can become a Blaze Wizard.
Attacking the enemy from a far, Wind Archers are guided by the spirit of wind, Ventus. Ventus can be summoned to guard or fight, and can imbue its power to the bow as well as its owner. When a rational mind meets infinite freedom, a Wind Archer is born.
Luck, skill, and a bit of cunning separate the Night Walkers from the rest. Though marked and assisted by the spirit of darkness, Umbra, Night Walkers put great importance in independence, which leads some to learn poison skills. Night Walkers serve justice in places where light does not reach, so those who are willing to serve in the shadows may become a Night Walker.
Having strength and power, Thunder Breakers deal with the enemy up close (similar to the Brawler class of Pirates). They are teamed up with the spirit of lightning, Fulgar. It can be summoned to fight, or to simply guard, and imbue itself into the knuckles of its owner. One may have the pleasure of power, but that power must not be used in the wrong way. Thus, a spirit of kindness must be mixed with bodily attacks, making a kind, willfull Thunder Breaker.