MapleStory Guides


Wednesday, June 4, 2014

kMS ver. 1.2.214 – Cygnus Returns: Night Walker!


1.2.214 World Selection
The final Cygnus Returns patch has been released, with the new Night Walker. This patch also includes the updated Mushroom Castle theme dungeon!
I really hoped that they would add something to make this horrible anniversary better but I guess not :(
Most Beautiful Smiling Face
Mushroom Castle has been updated to season 2! After the Pepe King’s defeat, peace has returned to the Mushroom Kingdom. However, now Princess Violetta has become expressionless. The Mushking has declared whoever can make her laugh will marry Violeta and inherit the throne of the Mushroom Kingdom!
Maple warriors! Return to Mushroom Castle and help Violeta smile once more!
Mushroom Castle Location
Mushroom Castle is the first theme dungeon to be reopened after a large amount of areas were closed off in the You & I patch. It has a completely new story, quests, and uses a variety of animations/systems that have not been used elsewhere.
Mushroom Castle Map
Mushroom Castle is now for characters level 60 and over. You can access it through the Blue Mushroom Forest 2 map, or use the Mushking’s Invitation quest.
Chandelier Mushroom Iron Armor Mushroom Lazy Viking Tired Viking Nice Viking Relaxed Viking Serious Viking Solemn Viking Viking Squad Squid Guard Black Viking
There is even a new set of monsters, with a viking ship area expansion.
Rolls-Royce Gamma and Omega Minus Kopa Anna
The new NPCs are hilarious, Rolls-Royce, Gamma and Omega, Minus, the dreaded Kopa (King?), there’s even one based off on Anna!
This theme dungeon is so funny, I am definitely calling it the best one to date. It starts off with them trying to cheer up Violetta, they used (a parody of) the MapleStory song some dude sang on Youtube hahaha. And the Black Viking (who they mistake for the Black Mage at first) is also hilarious!
Thanks to Zelkova for the video~
She's Too Heavy for Me and Violetta's Guardian Knight
The rewards include the She’s Too Heavy for Me cape (which gives 5 speed and has 5 slots), and the Violeta’s Guardian Knight medal which gives 2 all stats and 300 HP and MP.
Mushroom Castle Season 2
Until May 28, there’s an event where you can get 150 11th Anniversary Coins if you complete the new Mushroom Castle quests (once per Maple ID).
Strong Throwing Skills
The last of the Cygnus Knights has finally been revamped, the new Night Walker is now available! With powerful new throwing skills, they are a force to be reckoned with.
Shadow Bats Effect
With their new skill Shadow Bats, attacking quickly will allow your Bats to hit a large amount of enemies!
Night Walker Character Card
Night Walker’s character card gives 2/3/4/5% avoid.

Night Walker Skills

Beginner

Elemental Slash Effect
  • Elemental Slash Elemental Slash: Strike up to 3 enemies in front of you with a slash of unrefined elemental power dealing 130% damage.
Journey Home Effect
  • Journey Home Journey Home: Borrow Shinsoo’s aura to return to the side of the Empress. There is a cooldown of 30 minutes.
  • Elemental Harmony Elemental Harmony: Learn the harmony between the elements and increase your affinity for them, increasing your LUK by 1 for every 2 character levels.
  • Elemental Expert Elemental Expert: Your mastery over the elements decreases all your attacking skills’ elemental properties by 50%.
    • This skill is unlocked after your fourth job advancement.
Elemental Shift Effect
  • Elemental Shift Elemental Shift: Jump once again while in the air by pressing the jump key with an arrow key.
  • Cygnus Bless Cygnus Blessing: The awakened Empress’ blessing protects you from enemies’ attacks, increasing your resistance to states and elements. If other Cygnus jobs exist within your account, you can stack this Link Skill up to 5 times. If linked, this skill’s effects will be reduced. (Link Skill)
    • Level 1: 5% resistance (2% if linked).
    • Level 2: 10% resistance (5% if linked).

First Job

Lucky Seven Effect
  • Lucky Seven Lucky Seven: Throw two stars at an enemy in front of you for luck. This skill’s damage is based on yourLUK, regardless of mastery. (max level: 20)
    • Level 1: 114% damage 2 times.
    • Level 20: 190% damage 2 times.
Rapid Evasion Effect
  • Rapid Evasion Rapid Evasion: Quickly move backwards. This skill can be used while using skills that throw stars. (max level: 1)
    • Note: this skill does not require SP.
  • Level 1: Move backwards.
Shadow Jump Effect
  • Shadow Jump Shadow Jump: While in the air, you can jump again. This skill can be used while using skills that throw stars. (max level: 1)
    • Level 1: Jump.
Element Darkness EffectElement Darkness Effect (1)Element Darkness Effect (2)
  • Element Darkness Element: Darkness: Summon the Darkness element, giving your attacks the ability to carve the Mark of Darkness onto your enemies. (max level: 10)
    • Level 1: 20% chance to inflict a Mark, maximum of 2 Marks on an enemy, enemies take 53% damage per second per stack, ignore 1% of an enemy’s defenses per stack, Marks last 5 seconds per stack. Duration of 45 seconds.
    • Level 10: 20% chance to inflict a Mark, maximum of 2 Marks on an enemy, enemies take 80% damage per second per stack, ignore 4% of an enemy’s defenses per stack, Marks last 5 seconds per stack. Duration of 180 seconds.
Shadow Bats Effect
  • Shadow Bat Shadow Bats: Summon your servants from the shadows, Shadow Bats. When attacking, there is a chance they will attack with you. (required skill: 1 Element: Darkness) (max level: 20)
    •  Note: this skill does not require SP.
  • Level 1: Every 3 skills, summon 1 Shadow Bat for 60 seconds (maximum of 2 at one time). When attacking, there is a 35% chance for a Shadow Bat to attack the target, dealing 105% damage. The Shadow Bat will bounce to 3 other enemies. Heal 1% of their damage as HP.
  • Level 20:  Every 3 skills, summon 1 Shadow Bat for 60 seconds (maximum of 2 at one time). When attacking, there is a 35% chance for a Shadow Bat to attack the target, dealing 200% damage. The Shadow Bat will bounce to 3 other enemies. Heal 5% of their damage as HP.
Haste Effect
  • Haste Haste: Temporarily increase speed and jump for all party members. Increases maximum speed permanently. (max level: 10)
    • Level 1: 4 speed and 2 jump, 45 second duration. Passively increases max speed by 2, avoid by 6%.
    • Level 10: 40 speed and 20 jump, 180 second duration. Passively increases max speed by 20, avoid by 15%.
Dark Sight Effect
  • Dark Sight Dark Sight:  Hide in the shadows. With Dark Sight active, you can neither attack nor be attacked. (max level: 5)
    • Level 1: 40 second duration.
    • Level 5: 200 second duration.

Second Job

Triple Throw Effect (1)Triple Throw Effect (2)
  • Triple Throw Triple Throw: Throw three consecutive stars. Using the power of darkness, the last attack ‘s damage will be increased. (max level: 20)
    • Level 1: 164% damage 2 times, 255% damage 1 time.
    • Level 20: 240% damage 2 times, 350% damage 1 time.
  • Darkness Adapting Darkness Adapting: By accepting more of the power of darkness, your Marks of Darkness are enhanced. (required skill: 10 Element: Darkness) (max level: 10)
    • Level 1: 1% increased chance to create a Mark of Darkness, maximum stacks increased by 1, damage per stack increased by 4%, defense ignore per stack increased by 1%.
    • Level 10: 5% increased chance to create a Mark of Darkness, maximum stacks increased by 1, damage per stack increased by 40%, defense ignore per stack increased by 1%.
  • Bat Communion Bat Communion: By deepening your connection, your Shadow Bats are enhanced. (required skill: 10 Shadow Bats) (max level: 20)
    • Level 1: Shadow Bats’ chance to attack increased by 1%, maximum summon limit increased by 1, damage increased by 44%, bounce targets increased by 1, HP healing increased by 1%.
    • Level 20: Shadow Bats’ chance to attack increased by 5%, maximum summon limit increased by 1, damage increased by 120%, bounce targets increased by 2, HP healing increased by 5%.
Throwing Booster Effect
  • Throwing Booster Throwing Booster: Increase your attacking speed by 2 stages for a certain period of time. (required skill: 5 Throwing Mastery) (max level: 10)
    • Level 1: duration of 45 seconds.
    • Level 10: duration of 180 seconds.
  • Critical Throw Critical Throw: Your critical chance and minimum critical damage are increased. (required skill: 3 Throwing Mastery) (max level: 20)
    • Level 1: 5% critical chance, 1% minimum critical damage.
    • Level 20: 35% critical chance, 15% minimum critical damage.
  • Throwing Mastery Throwing Mastery: Your mastery over the claw, accuracy and damage are increased. (max level: 10)
    • Level 1: 14% mastery, 12 accuracy, star limit increased by 20, 2% damage.
    • Level 10: 50% mastery, 120 accuracy, star limit increased by 200, 20% damage.
  • Physical Training Physical Training: Through physical training, permanently increase yourLUK. (max level: 5)
    • Level 1: 6 LUK.
    • Level 5: 60 LUK.

Third Job

Quadruple Throw Effect (1)Quadruple Throw Effect (2)
  • Quadruple Throw Quadruple Throw: Throw four consecutive stars. Using the power of darkness, the last attack ‘s damage will be increased. (max level: 20)
    • Level 1: 224% damage 3 times, 305% damage 1 time.
    • Level 20: 300% damage 3 times, 400% damage 1 time.
Stardust Effect
  • Stardust Stardust: Using the power of darkness, throw an enhanced star. At the end of the star’s range, it will explode and deal extra damage to all enemies in range. (max level: 20)
    • Level 1: 457% damage on up to 6 enemies, 557% damage on up to 6 enemies after exploding.
    • Level 20: 590% damage on up to 6 enemies, 690% damage on up to 6 enemies after exploding.
Shadow Servant Effect
  • Shadow Servant Shadow Servant: For a certain period of time, summon a shadow which copies your actions after a short delay. (max level: 20)
    • Level 1: servant will do 22% of your damage, duration of 47 seconds.
    • Level 20: servant will do 60% of your damage, duration of 180 seconds.
Spirit Throwing Effect
  • Spirit Throwing Spirit Throwing: Unleashing the spirit of the star, you will be able to throw as many stars as you want without consuming any in your inventory for a short amount of time. (max level: 10)
    • Level 1: consume 199 stars, duration of 90 seconds.
    • Level 10: consume 100 stars, duration of 180 seconds.
  • Radical Darkness Radical Darkness: Cover yourself with darkness, increasing max HP, status resistance, and elemental resistance permanently. (max level: 10)
    • Level 1: 2% HP, 3% resistance to statuses and elements.
    • Level 10: 20% HP, 30% resistance to statuses and elements.
  • Adrenaline Adrenaline: Increases the effect of recovery items like potions. Percentage-based recovery items like Elixirs are not affected. In addition, your maximum and minimum critical damage are increased. (max level: 10)
    • Level 1: recovery item healing increased by 116%. Passively increases maximum and minimum critical damage by 1%.
    • Level 10: recovery item healing increased by 170%. Passively increases maximum and minimum critical damage by 10%.
  • Darkness Adapting II Darkness Adapting II: By accepting more of the power of darkness, your Marks of Darkness are enhanced. (required skill: 10 Darkness Adapting) (max level: 10)
    • Level 1: 1% increased chance to create a Mark of Darkness, maximum stacks increased by 1, damage per stack increased by 5%, defense ignore per stack increased by 1%.
    • Level 10: 5% increased chance to create a Mark of Darkness, maximum stacks increased by 1, damage per stack increased by 50%, defense ignore per stack increased by 1%.
  • Bat Communion II Bat Communion II: By deepening your connection, your Shadow Bats are enhanced. (required skill: 10 Bat Communion) (max level: 20)
    • Level 1: Shadow Bats’ maximum summon limit increased by 1, damage increased by 55%, bounce targets increased by 1, HP healing increased by 1%.
    • Level 20: Shadow Bats’ maximum summon limit increased by 1, damage increased by 150%, bounce targets increased by 1, HP healing increased by 2%.
Darkness Ascension Effect
  • Darkness Ascension Darkness Ascension: If your HP reaches 0, instead of dying, you will absorb darkness and be resurrected after a short period of time. (max level: 5)
    • Level 1: When you reach 0 HP, heal 5% of your HP over 3 seconds. For each Shadow Bat summoned, heal an additional 5% HP. 2 seconds of invincibility afterwards. Cooldown of 3240 seconds.
    • Level 5: When you reach 0 HP, heal 50% of your HP over 3 seconds. For each Shadow Bat summoned, heal an additional 10% HP. 2 seconds of invincibility afterwards. Cooldown of 1800 seconds.

Fourth Job

Cygnus Knights Effect
  • Cygnus Knights Cygnus Knights: Receive the blessing of the awakened Empress, increasing the stats of all party members. (max level: 30)
    • Level 1: 1% all stats for 30 seconds.
    • Level 30: 15% all stats for 900 seconds.
Quintuple Throw Effect (1)Quintuple Throw Effect (2)
  • Quintuple Throw Quintuple Throw: Throw five consecutive stars. Using the power of darkness, the last attack ‘s damage will be increased. (max level: 30)
    • Level 1: 302% damage 4 times, 402% damage 1 time.
    • Level 30: 360% damage 4 times, 460% damage 1 time.
Darkness Omen Effect
  • Darkness Omen Darkness Omen: A sign of darkness summons a flock of Shadow Bats to attack enemies. Shadow Bats will also be summoned in proportion to the number of enemies. (max level: 30)
    • Level 1: 355% damage on up to 6 enemies every 0.3 seconds for 3 seconds. For every 3 monsters hit, 1 Shadow Bat is summoned. Cooldown of 20 seconds.
    • Level 30: 500% damage on up to 6 enemies every 0.3 seconds for 3 seconds. For every 3 monsters hit, 1 Shadow Bat is summoned. Cooldown of 20 seconds.
Shadow Stitch Effect
  • Shadow Stitch Shadow Stitch: Bind an enemy’s shadow to the ground, restricting their movements for a short period of time. (max level: 10)
    • Level 1: While the skill key is held down (up to a maximum of 15 seconds), gain 100% stance while the skill’s range increases. After being released, deal 445% damage on up to 15 enemies, binding them for 6 seconds. For each enemy hit, the cooldown is reduced by 1 second. Cooldown of 192 seconds.
    • Level 10: While the skill key is held down (up to a maximum of 15 seconds), gain 100% stance while the skill’s range increases. After being released, deal  850% damage on up to 15 enemies, binding them for 10 seconds. For each enemy hit, the cooldown is reduced by 1 second. Cooldown of 120 seconds.
  • Darkness Blessing Darkness Blessing: The blessings of darkness increase your stats. (max level: 30)
    • Level 1: 1 attack, 1% defense ignore.
    • Level 30: 30 attack, 15% defense ignore.
  • Darkness Adapting III Darkness Adapting III: By accepting more of the power of darkness, your Marks of Darkness are enhanced. (required skill: 10 Darkness Adapting II) (max level: 10)
    • Level 1: 1% increased chance to create a Mark of Darkness, maximum stacks increased by 1, damage per stack increased by 5%, defense ignore per stack increased by 1%.
    • Level 10: 5% increased chance to create a Mark of Darkness, maximum stacks increased by 1, damage per stack increased by 50%, defense ignore per stack increased by 1%.
  • Bat Communion III Bat Communion III: By deepening your connection, your Shadow Bats are enhanced. (max level: 30)
    • Level 1: Shadow Bats’ chance to attack increased by 1%, maximum summon limit increased by 1, damage increased by 54%, bounce targets increased by 1, HP healing increased by 1%.
    • Level 30: Shadow Bats’ chance to attack increased by 5%, maximum summon limit increased by 1, damage increased by 170%, bounce targets increased by 2, HP healing increased by 3%.
  • Throwing Expert Throwing Expert: Permanently increase your mastery over claws, attack, and maximum critical damage. (max level: 30)
    • Level 1: 56% mastery, 1 attack, 1% maximum critical damage.
    • Level 30: 70% mastery, 30 attack, 15% maximum critical damage.
  • Siphon Vitality Siphon Vitality: Absorb health from enemies who have a Mark of Darkness. (max level: 10)
    • Level 1: Increase your maximum HP by 220 for up to 5 seconds for each enemy with Marks of Darkness, up to a maximum of 5. The duration will reset if the Mark is reapplied.
    • Level 10: Increase your maximum HP by 400 HP for up to 5 seconds for each enemy with Marks of Darkness, up to a maximum of 10. The duration will reset if the Mark is reapplied.
  • Shadow Assimilation Shadow Assimilation: There is a chance to assimilate into the shadows and avoid enemy attacks and decrease damage taken. (max level: 30)
    • Level 1: 11% chance to avoid attacks, 1% damage absorbed.
    • Level 30: 40% chance to avoid attacks, 10% damage absorbed.

Hyper

  • Quintuple Throw - Reinforce Quintuple Throw – Reinforce: Quintuple Throw’s damage is increased by 20%. [required level: 143]
  • Quintuple Throw - Boss Killer Quintuple Throw – Boss Killer: Quintuple Throw’s damage to bosses is increased by 20%. [required level: 162]
  • Quintuple Throw - Critical Rate Quintuple Throw – Critical Rate: Quintuple Throw’s critical chance is increased by 20%. [required level: 183]
  • Darkness Omen - Cooltime Reduce Darkness Omen – Cooltime Reduce: Darkness Omen’s cooldown is decreased by 50%. [required level: 149]
  • Darkness Omen - Extra Target Darkness Omen – Extra Target: Darkness Omen’s number of monsters hit is increased by 9. [required level: 168]
  • Darkness Omen - Reinforce Darkness Omen – Reinforce: Darkness Omen’s damage is increased by 20%. [required level: 189]
  • Siphon Vitality - Extra Point Siphon Vitality – Extra Point: Siphon Vitality’s healing per stack is increased by 300 HP. [required level: 155]
  • Siphon Vitality - Iron Skin Siphon Vitality – Iron Skin: Siphon Vitality’s defense per stack is increased by 100. [required level: 177]
  • Siphon Vitality - Imbue Body Siphon Vitality – Imbue Body: Siphon Vitality’s resistance to statuses and elements per stack is increased by 2%. [required level: 190]
Shadow Illusion Effect (1)Shadow Illusion Effect (2)Shadow Illusion Effect (3)
  • Shadow Illusion Shadow Illusion: For a short period of time, summon 3 shadows which copy your actions after a short delay. Their attacks do not activate Damage Reflect but can activate Marks of Darkness or Shadow Bats. [required level: 150]
    • Level 1: Shadows will do 60%, 40%, and 20% of your damage respectively. Duration of 30 seconds, cooldown of 300 seconds.
Dominion Effect

  • Dominion Dominion: Maximize the power of darkness, creating a supernatural area. [required level: 170]
    • Level 1: 1000% damage 10 times on up to 15 enemies. You will become invincible while attacking. Your attacks for the next 30 seconds will instantly create the max number of Mark of Darkness stacks, your chance to summon Shadow Bats and your critical rate will become 100%, and your damage is increased by 20%. Cooldown of 300 seconds.
Glory of Guardians Effect
  • Glory of Guardians Glory of Guardians: The knights who swore to protect Empress Cygnus undergo a sense of honor, increasing their damage and maximum damage. This effect only applies to Knights of Cygnus in the party. [required level: 200]
    • Level 1: 10% damage and 5,000,000 maximum damage for 60 seconds. Cooldown of 120 seconds.
Thanks to Locked of Southperry for the skill animations!
11th Anniversary Bonus Developer's Helping Hand
The 11th Anniversary Bonus: Developer’s Helping Hand event has begun and will run until May 28. It’s basically an attempt to fix the crappy anniversary but it’s still bad…
11th Anniversary Armor
11th Anniversary armor can now be bought in the coin shop. Before you could only get it by chance from the 11th Anniversary Festival.
Monsters will also now drop the 11th Anniversary Armor Box which will give you one of the five equipment.
11th Anniversary Coins
In terms of coins, 11th Anniversary Celebration Boxes now give 2 Coins instead of 1 (but there is a daily limit of 50, increased from 40). You now only have to trade in 100 Maple Leaves for 1 coin instead of 200, which was a dumb thing to do in the first place…