MapleStory Guides


Wednesday, July 16, 2014

kMSt ver. 1.2.508 – So Many Skill Changes!


New City (1)
After a very disappointing patch in the real server, Nexon has released a new patch for Tespia with a huge amount of skill changes as well as many other things (seriously… a lot). It’s all in preparation for the Summer patch I believe, so read on! There’s so much, they split the patch notes into 3…
Next week will be the event where they release more information about this summer’s update, it will probably include some of these. By the way, they are definitely hinting towards 5th job! There’s also some information about what the developers are working on at the moment!
New City (1)New City (2)New City (3)
They released some developers’ notes about a new city that is being developed right now! These pictures are the background concepts.
I like the third one the best, I hope they stick with it!
Hi Maple users,
Let me first say hello. We have a team of mind-reading robots hard at work preparing for the summer update.
Saying that, the summer heat has already begun, so we know you’re waiting for the big summer update that is released at this time of year. There are probably a lot of you who are wondering what type of content we are creating. Today we are going to show what we are currently developing!
* images are under development and might be changed later *
As you can see, this map is not a straight view, it’s a quarter view world. This is a large map in Maple World where everyone can gather to play a variety of mini games and enjoy events. Various other events will also be held for Maplers. We want to give more rewards to users who can only play a couple of times a week rather than every day.
We will continue to work hard and develop this place for you. You’ll be awarded some content while you wait, due to the upcoming event which will release new information!
We are very excited to show you and we are expecting a lot of interest. We will continue releasing developers’ notes with a variety of news. We appreciate how much you love Maple and we hope for your continued support and feedback.
No matter the changing weather, whether its heat or rain, we’ll see you in Maple World!
Thank you.
Star Force
There is a new system called Star Force. Star Force is the total number of stars on all the equipment you are currently wearing. Overalls will give twice the amount of stars to make up for top/bottom combos.
In maps with fallen stars, you need a certain amount of Star Force to fight the monsters efficiently. In addition, you can use Star Force in the Maple Tutorial system to weaken monsters in maps that you teleport to.
Equipment Enchanting (1)Equipment Enchanting (2)
Daaaaaang, those later enhancements cost a lot of mesos. Items that you wish to enhance now have a limit of stars based on their required level. Superior equipment will have lower maximum stars.
  • Lv. 95 or lower: 5 stars (Superior equipment: 3)
  • Lv. 95 ~ 109: 8 stars (Superior equipment: 5)
  • Lv. 110 ~ 119: 10 stars (Superior equipment: 8)
  • Lv. 120 ~ 129: 15 stars (Superior equipment: 10)
  • Lv. 130 ~ 139: 20 stars (Superior equipment: 12)
  • Lv. 140 ~ 149: 25 stars (Superior equipment: 15)
  • Lv. 150 or higher: 25 stars (Superior equipment: 15)
Star Force Minigame
You can now play short mini games before enhancing to increase your success rate of enhancements for a short period of time. If you play multiple times consecutively, the difficulty of the mini games will increase.
Star Force Icon
failure protection system has been added to Star Force enhancements. When you have more than 10 or 15 stars on an item, an icon will appear. This icon protects the item from going below 10/15 enhancements!
Fallen StarsPamMr. PierreScadurWarrior Raul
There are new quests in East Minar Forest (level 100), the Clocktower in Ludibrium (level 115), Dead Mine (level 120), and West Minar Forest (level 130), all having to do with characters seeing fallen stars. These quests have to do with the new Star Force system.
Minar ForestFallen Star Portal
In addition to the above quests, many maps have been affected by these stars and have changed appearance. Each of these maps has a ‘recommended Star Force’. If you don’t have enough Star Force, the monsters will be shielded and you’ll do decreased damage.
  • Goat’s Valley 2
  • Sky Nest 2
  • Sky Nest 3
  • Battlefield of Water and Darkness
  • Battlefield of Fire and Darkness
  • Black Kentaurus’ Area
  • West Canyon
  • Black Wyverns’ Nest
  • Dead Dragons’ Nest
  • Left Dragon’s Nest 1
  • Left Dragon’s Nest 2
  • Road of Twisted Time <1>
  • Road of Twisted Time <2>
  • Road of Twisted Time <3>
  • Road of Twisted Time <4>
  • Twisted Time
  • Road of Forgotten Time <1>
  • Road of Forgotten Time <2>
  • Road of Forgotten Time <3>
  • Road of Forgotten Time <4>
  • Lost Time
  • Forbidden Time
  • Forgotten Corridor
  • Abandoned Mine 1
  • Abandoned Mine 2
  • Abandoned Mine 3
  • Abandoned Mine 4
  • Cave of Trials 1
  • Cave of Trials 2
  • Cave of Trials 3
Star Force Maps
Monsters in these maps have been strengthened by the fallen stars, they can neutralize your attacks, increase their own damage, and give better rewards. They are much stronger but give a lot more experience compared to regular monsters.
NOTE: For the following new equipment, I will not be listing each item’s stats at the moment. You can check Southperry for specific items.
5th Warrior Set5th Mage Set5th Archer Set5th Rogue Set5th Pirate Set
Set effects have been added for the level 110 Dragon set. It gives 110 defense, magic defense, accuracy and avoid for 2 pieces, 6% HP and MP for 3 pieces, and 6 attack/magic attack and 6 stat for 4 pieces.
Zakum's Poisonic Weapons
New level 110 weapons called Zakum’s Poisonic weapons have been added, dropped by Zakum of course.
Buhizel Weapons
New level 120 weapons called Buhizel weapons will now drop from monsters level 115~129.
6th Warrior Set6th Mage Set6th Archer Set6th Rogue Set6th Pirate Set
A new level 120 set called the Ecletic armor has been added. They drop from monsters level 115~129 and consist of four parts, a hat, overall, gloves, and shoes. It looks just like the Reverse set!
The set effect gives 120 defense, magic defense, accuracy and avoid for 2 pieces, 7% HP and MP for 3 pieces, and 7 attack/magic attack and 7 stat for 4 pieces.
Necro Warrior SetNecro Magician SetNecro Archer SetNecro Rogue SetNecro Pirate Set
A new level 120 set called the Necro armor will now drop from Hilla. It consists of four parts, a hat, overall, gloves, and shoes as well as the pre-existing weapon. This set actually looks really cool!
The set gives 3 all stats, 200 defense and magic defense for 2 pieces, 5 speed and 5% boss damage for 3 pieces, 100 defense and magic defense, 50 accuracy and avoid, 5 all stats for 4 pieces, and 10 attack and magic attack and 10% boss damage for 5 pieces.
7th Warrior Set7th Mage Set7th Archer Set7th Rogue Set7th Pirate Set
New level 130 weapons called Jaihinn weapons will now drop from monsters level 125~139. A new level 130 set called the Muspel armor has been added. They drop from monsters level 125~139 and consist of four parts, a hat, overall, gloves, and shoes along with the Jaihinn weapons. Not sure I like the whole pink thing haha.
The set gives 130 defense, magic defense, accuracy and avoid for 2 pieces, 8% HP and MP for 3 pieces, 8 attack/magic attack and 8 stat for 4 pieces, and 220 defense and magic defense, 10 all stats, and 10% defense ignore for 5 pieces.
8th Warrior Set8th Mage Set8th Archer Set8th Rogue Set8th Pirate Set
New level 140 weapons called Utgard weapons will now drop from monsters level 135 and higher. A new level 140 set called the Fensalir armor has been added. They drop from monsters level 135 and higher, and consist of five parts, a hat, overall, gloves, shoes, and cape. This set looks great!
The set gives 140 defense and magic defense, accuracy and avoid for 2 pieces, 9% HP and MP for 3 pieces, 9 attack/magic attack and 9 stat for 4 pieces, 250 defense and magic defense, 15 all stats, and 10% defense ignore for 5 pieces, and 10 attack/magic attack and 10% defense ignore for 6 pieces.
Boss Accessory Set
New accessories have been added.
  • Aquatic Letter Eye Accessory (lv. 100)
  • Condensed Power Face Accessory (lv. 110)
  • Silver Blossom Ring (lv. 110)
  • Royal Black Metal Shoulders (lv. 120)
  • Dea Sidus Earrings (lv. 130)
  • Crystal Ventus Badge (lv. 130)
  • Black Bean Mark (lv. 135)
  • Golden Clover Belt (lv. 140)
  • Pink Light Grail (lv. 140 pocket item)
A new set called the Boss Accessory set has been added, consisting of an eye accessory, face accessory, shoulderpad, earrings, belt, pocket, pendant, ring, and badge. In addition to pre-existing items, the new boss accessories (mentioned above) will be included in this set.
The set gives 10 all stats, 5 attack/magic attack, 60 defense/magic defense, and 5% HP/MP for 3 pieces, 10 all stats, 5 attack/magic attack, 60 defense/magic defense, and 5% HP/MP for 5 pieces, 10 all stats, 10 attack/magic attack, 80 defense/magic defense, and 10% defense ignore for 7 pieces, and 15 all stats, 10 attack/magic attack, 100 defense/magic defense, and 10% boss damage for 9 pieces.
Chaos Pink Bean Mark and Loveless Aeas Hand
Reverse, Timeless, Loveless and Abyss equipment and recipes and the Chaos Pink Bean Mark will no longer drop. Aww that’s sad, a whole item set gone! I’m definitely gonna try to collect a Reverse set for memories before this patch comes.
Van Leon
The Lion King’s Castle quests have had their required levels increased from 110 to 115. Easy Van Leon’s difficulty was lowered. Its patterns have been simplified and some skills were adjusted. The drop rate of Purification Totems and Solid Dark Matter have been increased.
The coin shop in Lion King’s Castle has been reorganized. It no longer sells current level 120 Marx/Alma/Fox/Nox/Cora Van Leon equipment or the current level 125 Victor/Hex/Celine/Ska/Mer Van Leon equipment. Lion King’s Noble Medals have been deleted, now you only use Lion King’s Royal Medals, which can be acquired by using 50 Purification Totems on a Lion King’s Medal. Existing Noble Medals will be automatically changed into Royal Medals.
Royal Von Leon Warrior SetRoyal Von Leon Magician SetRoyal Von Leon Archer SetRoyal Von Leon Rogue SetRoyal Von Leon Pirate Set
New level 130 Royal Van Leon equipment (including armor and weapons) is now sold! It consists of 5 parts, hat, overall, gloves, shoes, and cape (plus weapon).
The set gives 150 defense, magic defense, accuracy, avoid, 6 all stats and 10% boss damage for 4 pieces, 225 defense, magic defense, 10 speed, 15 jump, 10 attack/magic attack and 9 all stats for 5 pieces, and 300 defense, magic defense, 15 all stats, 10 stat, 15% HP and MP, 20 attack/magic attack, 10% boss damage and 5% chance to inflict level 2 Freeze for 6 pieces.
Horntail
Many of the quests in the lower Ludibrium clock tower have been removed. At the Cave of Life, Keroben has fled, meaning you no longer need a Transformation Elixir! Moira is now waiting at the Cave of Life entrance to help those with Honorary Marks of the Expedition Leader fight Horntail.
The Maze Room has disappeared, and now with the Mark, anyone can challenge Horntail alone. Easy Mode Horntail has been added, for those level 130 and higher. Normal Horntail’s recommended level has been raised to 130.
Magnus
Easy Magnus‘ difficulty was lowered. Compared to its entry-level, some attacks were doing too much damage so they have been modified.
Orca (1)OrcaOrca (2)
Evolving System has been enhanced! The experience from monsters inside has been increased. The ‘central control system’ has been updated to allow you to access all of the Links. Some of the maps inside have been changed. Monsters have had their stats changed. Some of the quests/missions have been changed.
The limit has been changed from 5 times in one day (20 minutes each) to 3 times in one day (15 minutes each). You can now revive inside Evolving System and when you loot an Evolving Coin, all party members will receive one as well.
New Evolving System
Some new quests have also been added, involving Orca disappearing and enhancing the Evolving System.
Machine C-2‘s shop has been adjusted. He no longer sells ES Armor scrolls, or Enhancement scrolls. He now sells Mastery Book 30 and 100 Scroll Traces. Some cores have been added and deleted, and some core prices have been changed.
Mastery Book Prices
Mastery Book 20 now costs 3 million mesos and Mastery Book 30 now costs 5 million mesos.
Maple Tutorial
The Maple Tutorial system has been reorganized. It is now split into Normal/Hard, for level 10-100 and the new level 100-140 guide respectively!
Maple Tutorial RewardsMaple Tutorial Map
The window has been updated, now giving a lot more information including the main rewards from the area. If you right-click the place, you can find where the content is located on the world map.
Elite Monster's Appearance
Elite Monsters and bonus stages have been modified. Now, Elite Monsters’ skills will be proportional to monster levels in the map.
In bonus stages, Mimics’ drops will now be private to whoever hit the box. An error has been corrected where the Mimics would fly to the top of the map. You can now only get 3 rare items from a single bonus stage. 50% Innocent Scrolls are now a reward from bonus stages.
Experience
Party experience has been changed. Now, if there is a difference of 40 levels in the party, the party will not give bonus experience for the extra party members.
Blacklisting has been enhanced, now people on your blacklist cannot /find you or send you notes.
Updated Buddy List
The private connection system has been improved, now when you log in privately, you will be marked offline in the guild list and guild alliance list. In addition, others will not be able to /find you.
You can no longer use teleport items in maps you’ve been taken to through boss party matching.
Receiving SP
Acquiring 4th job SP has been changed. Now, after level 100, when you hit any levels ending in 0, 3, 6, and 9, you’ll get double the SP. After level 100, every 10 levels you get, the base SP you get per level up will be increased by 1. When you advance to 4th job, you will now only get 3 SP instead of 4.
SP Level Up
The skill level up window has been changed. Now when you want to use your skill points, a separate window will open which will allow you to add large quantities of SP into skill. This will also prevent you from accidentally using your SP.
Master levels have been changed for many skills to make only 255 SP required for 4th job (for all jobs except Evan and Zero). After level 140, you will no longer gain 4th job SP. As a result, only 255 SP will be saved when resetting SP.
  • Dual Blade
    • Thorns Thorns Effect: master level decreased from 30 to 20
  • Cannon Master
    • Magnetic Anchor Magnetic Anchor: master level increased from 15 to 20
  • Soul Master
    • Solunar Time Solunar Time: master level increased from 20 to 30
    • Unforeseeable Unforeseeable: master level increased from 10 to 15
  • Flame Wizard
    • Flame Barrier Flame Barrier: master level increased from 10 to 20
    • Truth of Magic Truth of Magic: master level increased from 10 to 15
  • Wind Breaker
    • Trifling Whim III Trifling Whim III: master level increased from 20 to 30, damage has been changed
    • Emerald Dust Emerald Dust: master level increased from 10 to 15
  • Night Walker
    • Shadow Stitch Shadow Stitch: master level increased from 10 to 20
    • Siphon Vitality Siphon Vitality: master level increased from 10 to 15
  • Striker
    • Wind Booster Wind Booster: master level increased from 20 to 30
    • Stimulate Stimulate: master level increased from 10 to 15
  • Mercedes
    • Advanced Strike Dual Shot Advanced Strike Dualshot: master level increased from 1 to 10
  • Phantom
    • Twilight Twilight: master level increased from 20 to 30
  • EunWol
    • Weakness Insight Weakness Insight: master level increased from 20 to 30
  • Luminous
    • Dark Light Mastery Dark Light Mastery: master level increased from 5 to 10
  • Demon Slayer
    • Vampiric Touch Vampiric Touch: master level decreased from 10 to 9
    • Devil Cry Devil Cry: master level increased from 20 to 30
  • Demon Avenger
    • Enhanced Exceed Enhanced Exceed: master level decreased from 20 to 15
  • Wild Hunter
    • Extend Magazine Extend Magazine: master level increased from 20 to 30, stats have been changed
  • Xenon
    • Pinpoint Rocket Final Enhance Pinpoint Rocket: master level has been increased from 4 to 10
    • Multilateral V Multilateral VI: now you automatically get this when you hit level 200
  • Mikhail
    • Combat Mastery Combat Mastery: master level has been increased from 10 to 15
  • Kaiser
    • Defense Mode 3rd Enhancement Defense Mode 3rd Enhancement: master level increased from 1 to 2
    • Attack Mode 3rd Enhancement Attack Mode 3rd Enhancement: master level increased from 1 to 2
    • Dragon Slash 3rd Enhancement Dragon Slash 3rd Enhancement: master level increased from 2 to 6

Skill Changes

Hero
Hero’s hunting ability is not very good. This is because they have no way of moving fast across a map. Although we could just increase their damage or skill range, we want to stay true to the Hero’s character concept. Therefore, Self Recovery was improved and Rage Uprising’s cooldown was reduced to be more helping in hunting.
  • Combo Force Combo Force: this skill no longer pulls enemies towards you, it now moves you towards the enemy instead
  • Self Recovery Self Recovery: HP recovered has been increased from 1000 HP to 1500 HP
  • Rage Uprising Rage Uprising: cooldown has been decreased from 30 seconds to 10 seconds
Paladin
Paladins have high survivability but high damage at the same time. Our concept of the Paladin was to be able to tank a lot of damage, but they are too strong at the moment.
  • Void Elemental Void Elemental: elemental ignore has been removed
  • Advanced Charge Advanced Charge: charge skills’ attack count boost has been decreased from 2 to 1
Dark Knight
Dark Knights with 50% or higher buff duration boosts could always use Gungnir Descent without a cooldown. Our concept for it was to be a strong damaging skill which is not always available to use. In addition, Cross Over Chains gave way too much damage.
  • Beholder Beholder: cooldown has been increased from 60 seconds to 70 seconds
  • Cross Over Chain Cross Over Chains: total damage boost has been decreased from 100% to 80%
  • Sacrifice Sacrifice: duration has been decreased from 40 seconds to 30 seconds
Archmage (I/L)
Archmages’ ability to hunt and boss are both very bad. Therefore we have increased the damage of Chain Lightning, and have given them more damage passively.
  • Freezing Effect Freezing Effect: in addition to existing effects, when attacking Frozen enemies with lightning attacks, your damage will be increased by 8% per stack
  • Chain Lightning Chain Lightning: damage has been increased from 273% to 300%
Bowmaster
Bowmasters’ damage is low due to a lack of attack from their buffs and passives. In addition, we received a lot of complaints that Arrow Blaster was difficult to use compared to the 4th job Hurricane skill. Therefore we increased their attack and moved Arrow Platter and Hurricane around.
  • Extreme Archery Bow Extreme Archery: Bow: in addition to existing effects, this skill now gives 30% damage
  • Illusion Step Illusion Step: DEX boost has been increased from 40 to 60
  • Hurricane Hurricane: moved from 3rd job to 4th job, damage has been adjusted to 280%
  • Arrow Platter Arrow Blaster: moved from 4th job to 3rd job, damage has been adjusted to 181%
  • Arrow Platter - Reinforce Arrow Blaster – Reinforce: changed to Hurricane - Reinforce Hurricane – Reinforce: Hurricane’s damage is increased by 20%. [req. level: 155]
  • Arrow Platter - Boss Killer Arrow Blaster – Boss Killer: changed to Hurricane - Boss Killer Hurricane – Boss Killer: Hurricane’s boss damage is increased by 20%. [req. level: 177]
  • Arrow Platter - Extra Target Arrow Platter – Extra Target: changed to Hurricane - Split Damage Hurricane – Split Attack: Hurricane’s damage is halved but its number of hits is increased by 1. [req. level: 195]
Shadower
Shadowers need to collect 5 Killing Points in order to strengthen their skills, but otherwise their damage is low. To solve this, Killing Points now have a maximum of 3 and some skills’ delays have been adjusted. In addition, Assassinate’s high percent damage hits the cap a lot so we increased its limit. Also, Asassinate’s effect was changed due to comments given to us.
  • Muspelheim Muspelheim: skill delay has been decreased from 1200ms to 1020ms
Shadow Partner Effect (1)Shadow Partner Effect (2)Shadow Partner Effect (3)
  • Shadow Partner Shadow Partner: skill casting effect has been changed
Assassinate Effect (1)Assassinate Effect (2)
  • Assassinate Assassinate: skill casting animation has been changed
  • Shadower Instinct Shadower Instinct: maximum Killing Points has been decreased from 5 to 3, extra attack per KP has been increased from 6 to 10
  • Assassinate - Limit Canceller Assassinate – Limit Canceller: maximum damage cap has been increased from 60,000,000 to 70,000,000
Captain
Captain’s Fusillade’s delay is too long and lacks the ability to hunt high defense enemies. In addition, Rapid Fire’s damage and Captain’s bossing ability are low. We adjusted the delay of Fusillade and increased their maximum HP. We wanted to increase the damage of Rapid Fire but there was a fear of Phantom becoming too strong so we increased Captain Dignity’s damage instead.
  • Fusillade Fusillade: skill delay has been decreased from 1410 to 1110
  • Crew Commandership Crew Commandership: in addition to existing effects, this skill now gives 5000 HP passively
  • Captain Dignity Captain Dignity: damage has been increased from 100% to 200%
  • Rapid Fire - Add Range Rapid Fire – Add Range: range boost has been increased from 50 to 100
Evan
Evan has enough damage compared to other magician characters, but they lack the ability to move quickly with Teleport, making their hunting less efficient. Therefore we increased the distance of Teleport.
  • Teleport Teleport: distance moved has been increased from 150 to 255
Mercedes
Mercedes is not very efficient at hunting, and we wanted to return to her stylish elf archer concept with skills like Ring of Ishtar and Legendary Spear. Therefore, to create more stylish play patterns, we gave them the ability to link together skills and gave more damage when linking them. In addition, we increased Leap Tornado’s damage. People complained that each of the debuffs durations were too short so we lengthened them, but Legendary Spear without a cooldown was too strong so we added one back.
  • Strike Dualshot Strike Dualshot: can now be linked with Charge Drive, Unicorn Spike, Legendary Spear, and Lightning Edge
  • Leap Tornado Leap Tornado: damage has been increased from 195% to 215%, can now be linked with Gust Dive and Legendary Spear
  • Unicorn Spike Unicorn Spike: debuff duration has been increased from 15 seconds to 30 seconds, can now be linked with Charge Drive, Strike Dualshot, Legendary Spear, and Lightning Edge
  • Gust Dive Gust Dive: can now be linked with Charge Drive, Strike Dualshot, Leap Tornado, Unicorn Spike, Legendary Spear, and Lightning Edge
  • Highkick Demolition Highkick Demolition: can now be linked with Leap Tornado, Gust Dive, Legendary Spear, and Rolling Moonsault
  • Ignis Lore Ignis Roar: attack boost has been removed, this skill now gives you 6 attack every time you link a skill (stacks up to 10 times) for 10 seconds
  • Legendary Spear Legendary Spear: debuff duration has been increased from 15 seconds to 30 seconds, cooldown of 5 seconds has been added, can now be linked with Leap Tornado and Gust Dive
  • Lightning Edge Lightning Edge: debuff duration has been increased from 15 seconds to 30 seconds, can now be linked with Charge Drive, Strike Dualshot, Unicorn Spike, and Legendary Spear
  • Rolling Moonsault Rolling Moonsault: can now be linked with Leap Tornado, Gust Dive, and Legendary Spear
EunWol
EunWol’s movement speed is low and linking skills together is clunky. Therefore we have added some speed and changed the skills to automatically do all of their hits with one skill press. However, this might be inconvenient at times so you can now move or jump to cancel the skill while its being used.
  • Spirit Bond 2 Spirit Bond 2: in addition to existing effects, now gives 20 speed
  • Mega Punch Mega Punch: now automatically hits twice with one key press
  • Island Strike Island Strike: now automatically hits twice with one key press
  • Ground Strike Ground Strike: now automatically hits twice with one key press
  • Shockwave Punch Shockwave Punch: now automatically hits three times with one key press
  • Bomb Punch Bomb Punch: now automatically hits four times with one key press
Flame Wizard
Flame Wizard’s Orbital Flame’s damage added up very fast and was too powerful. In addition, Blazing Extinction’s attack range was high enough that you could use the skill to hunt by itself. Therefore we have decreased Orbital Flame’s number of hits and movement speed, as well as decreasing Blazing Extinction’s range.
  • Orbital Flame Orbital Flame: number of hits has been decreased from 2 to 1, speed has been decreased
  • Orbital Flame II Orbital Flame II: number of hits has been decreased from 2 to 1, speed has been decreased
  • Orbital Flame III Orbital Flame III: number of hits has been decreased from 3 to 2, speed has been decreased
  • Orbital Flame IV Orbital Flame IV: number of hits has been decreased from 3 to 2, speed has been decreased
  • Blazing Extinction Blazing Extinction: attack range has been decreased
Wind Breaker
Wind Breakers were too powerful. Therefore we reduced some of their damage.
  • Fairy Turn Fairy Turn: damage has been decreased from 195% to 175%
  • Gust Shot Gust Shot: damage has been decreased from 285% to 260%
  • Sky's Song Sky’s Song: damage has been decreased from 370% to 345%
  • Trifling Whim III Trifling Whim III: damage has been decreased from 280% to 260%
Night Walker
Our concept for Night Walker was to have strong bossing capabilities while giving up the ability to hunt well, but it was too good at both. Therefore, we lowered the number of bounces of Shadow Bats and also decreased Quintuple Throw’s boss damage. We also received complaints about Siphon Vitality’s duration so we increased it.
  • Bat Communion Bat Communion: number of bounces has been decreased from 2 to 1
  • Bat Communion III Bat Communion III: number of bounces has been decreased from 2 to 1
  • Siphon Vitality Siphon Vitality: duration has been increased from 5 seconds to 10 seconds
  • Quintuple Throw - Boss Killer Quintuple Throw – Boss Killer: boss damage has been decreased from 20% to 10%
Demon Slayer
In a previous balance patch, we added a slow effect to Demon Impact but it didn’t apply to Evil Torture and it wasn’t useful so we corrected that.
  • Evil Torture Evil Torture: Demon Impact’s slow effect now activates this skill
Battlemage
Battle Mage’s skill damage were low and their buff skills had long delays. Therefore we added a new skill which gives them invincibility if revived and increased their skill damage. Also, we changed some skills’ buff durations to unify them.
  • Spirit of Freedom NEW! Spirit of Freedom: The Resistance’s strength and desire for freedom gives 5 seconds of invincibility if revived. (Beginner skill)
  • Quad Blow Quad Blow: damage has been increased from 155% to 165%
  • Hyper Dark Chain Hyper Dark Chain: skill delay has been decreased from 1050ms to 880ms
  • Blood Drain Blood Drain: duration has been increased from 120 seconds to 200 seconds
  • Death Blow Death Blow: damage has been increased from 165% to 180%
  • Dark Lightning Dark Lightning: skill delay has been decreased from 1320ms to 720ms
  • Super Body  Super Body: buff duration has been increased from 150 seconds to 200 seconds
  • Finish Blow Finish Blow: damage has been increased from 240% to 280%
  • Cyclone Cyclone: damage has been increased from 360% to 480%, cooldown has been decreased from 12 seconds to 5 seconds
  • Dark Genesis Dark Genesis: skill delay has been decreased from 3240ms to 900ms
  • Big Crunch Aura Big Crunch Aura: buff duration has been increased from 150 seconds to 200 seconds
Wild Hunter
Wild Hunter’s mount acts as a penalty due to its buffs and long skill delays. Therefore, we added a new skill which gives them invincibility if revived and enhanced its buffs. We also unified buff durations and we added some passive HP to Beast Form. Finally, Rampage as One’s cooldown was reduced to be more useful while hunting.
  • Spirit of Freedom NEW! Spirit of Freedom: The Resistance’s strength and desire for freedom gives 5 seconds of invincibility if revived. (Beginner skill)
  • Soul Arrow Soul Arrow: Crossbow: attack boost has been increased from 30 to 40
  • Howling Howling: duration has been increased from 240 seconds to 300 seconds
  • Cross Road Cross Road: skill delay has been decreased from 1320ms to 930ms
  • Beast Form Beast Form: duration has been increased from 150 seconds to 300 seconds, attack boost has been increased from 30% to 40%, HP boost has been decreased from 80% to 15%, in addition to existing effects this skill now gives 80% HP passively
  • Wild Vulcan Wild Vulcan: skill delay has been decreased, range has been increased
  • Assistant Hunting Unit Assistant Hunting Unit: skill delay has been decreased
  • Extend Magazine Extend Magazine: duration has been increased from 130 seconds to 300 seconds, damage has been increased from 10% to 20%, all stats boost has been increased from 20 to 40
  • Rampage as One Rampage As One: cooldown has been decreased from 60 seconds to 15 seconds
Mechanic
Mechanic’s mount acts as a penalty due to its set up time, including its transformations for various skills. Therefore, we added a skill which gives them invincibility if revived, adjusted the delay of many skills, and increased the damage of Heavy Machine-gun so that its worth taking the penalty it has.
  • Spirit of Freedom NEW! Spirit of Freedom: The Resistance’s strength and desire for freedom gives 5 seconds of invincibility if revived. (Beginner skill)
  • Metal Armor Prototype Metal Armor: Prototype: skill delay has been decreased
  • Atomic Hammer Atomic Hammer: skill delay has been decreased
  • Rocket Booster Rocket Booster: skill delay has been decreased
  • Open Gate GX-9 Open Gate: GX-9: skill delay has been decreased
  • Mechanic Booster Mechanic Booster: skill delay has been decreased from 1400ms to 840ms
  • Magnetic Field Magnetic Field: skill delay has been decreased from 1260ms to 630ms
  • Metal Armor Heavy Machinegun Metal Armor: Heavy Machine-gun: skill delay has been decreased from 540ms to 270ms, damage has been increased from 240% to 300%
  • Accelerator EX-7 Accelerator: EX-7: skill delay has been decreased from 1260ms to 630ms
  • Healing Robot H-LX Healing Robot: H-LX: skill delay has been decreased from 1260ms to 630ms
  • Metal Armor Missile Tank Metal Armor: Missile Tank: Heavy Machine-gun’s damage has been increased from 30% to 40%, MP consumption has been decreased from 25 to 10, skill delay has been decreased from 840ms to 420ms
  • Robo Factory RM1 Robo Factory: RM1: skill delay has been decreased from 1260ms to 630ms
  • Amplifier AF-11 Amplifier: AF-11: skill delay has been decreased from 1260ms to 630ms
  • Laser Blast Laser Blast: skill delay has been decreased from 1110ms to 900ms
Xenon
Xenon’s 3rd job hunting ability is low so we increased some skills’ damage.
  • Combat Switching Explode Combat Switching: Explosion: damage has been increased from 200% to 220%
  • Combat Switching Shoot DOwn Combat Switching: Shoot Down: damage has been increased from 250% to 270%
  • Combat Switching Divide Combat Switching: Split: damage has been increased from 251% to 271%
Mikhail
There was no reason for Soul Rage to have a cooldown since it switches between being able to attack multiple mobs and 1 monster.
  • Soul Rage Soul Rage: now an On/Off skill
Kaiser
We thought it was awkward that after you use Final Figuration, you can only use a certain number of skills. Therefore you can now use all active attack skills in Final Figuration. We also increased the damage of some skills to increase hunting efficiency in 2nd and 3rd job.
  • Flame Shot Flame Shot: can now be used in Final Figuration
  • Impact Wave Impact Wave: damage has been increased from 250% to 270%, can now be used in Final Figuration
  • Chain Pulling Chain Pulling: damage has been increased from 250% to 280%, can now be used in Final Figuration
  • Petrified Petrified: can now be used in Final Figuration
  • Wingbeat Wingbeat: can now be used in Final Figuration
  • Sword Strike Sword Strike: can now be used in Final Figuration
  • Infernal Breath Infernal Breath: can now be used in Final Figuration
Angelic Burster
Angelic Burster has very high damage skills but their damage cap was low so we added an increased cap. We also created a new skill to increase the number of hits that Angelic Burster can do.
  • Affinity IV Affinity IV: in addition to existing effects, this skill now increases your maximum damage cap by 20,000,000
  • Soul Seeker Expert NEW! Soul Seeker Expert: When using active skills (except for Soul Seeker), your attacks will have a chance to automatically trigger Soul Seeker. (required skill: level 20 Soul Seeker) (max level: 10)
    • Level 10: 25% chance to summon a Soul Seeker which does 70% of Soul Seeker’s damage