MapleStory Guides


Saturday, July 5, 2014

MapleStory 2 – Supporters’ Day Overview!



MapleStory 2 Supporters' Day Overview
A few new things have been released on the MapleStory 2 website, including a new Q&A as well as a video that gives an overview of what they revealed at Supporters’ Day! Read on for more information!
By the way, if you haven’t already checked, I updated my last post with high quality images a few days ago!
This post was by Im Yojeong, and it talked about how Supporters’ Day went great and how he wanted to thank everyone for coming and being so enthusiastic. There’s also a bunch of pictures he attached!
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Haha even the seats were blocks.
Supporters Day QnA
Next up was a Q&A done by Nemi!
Hi, it’s Nemi.
Today I will be answering some questions that people sent in before Supporter’s Day, which I promised I would answer. I have chosen a few that were asked the most to answer.
Q1. When can I play MapleStory 2?
Our goal is to open the first CBT in 2014. Please wait so that we can deliver to you a more complete MapleStory 2 to have the most fun.
Q2. Will CBT be open to only those who have been selected as supporters?
No. In addition to supporters, we plan to choose as many people as possible from the official website, Facebook, and a variety of other channels.
Q3. Why are all the illustrations females?? Are there any male illustrations??
This was purely due to our team leader, Im Yojeong’s wishes. There are also male illustrations and they will be available at a later date.
Today we have also released a MapleStory 2 Development Overview video. We are going one-by-one so please expect more information in the future.
I guess everyone wanted to know why there were only female illustrations haha.
Finally, they released a video titled MapleStory 2 Supporters’ Day #01 Overview. It goes over a lot of the information they covered in Supporters’ Day, but more in-depth.
MapleStory 2 is MapleStory’s sequel. When you think of MapleStory, what comes to mind is a side view, pretty and cute dot (pixel) graphics with various jobs and special costumes. When creating the sequel, we wanted to take over all these things from the original MapleStory.
However, since this game is in 3D, we must choose some things to leave out, in addition to bringing lots of features. The first things we talked about were jumping and ladders.
Sun Min Seok (programming team leader): At development, we thought about how to make free terrain with jumping. Through various attempts, we found a good way to affect the level of difficulty of an area.
Oh Mi Yeong (game design team leader): First we established how high a character can jump. Then we started creating terrain to match it. By standardizing the height of steps and ladders, our goal of free movement through terrain for characters went well.
Im Sungyik (character design team leader): Next, we started to clean up maps and I wanted to make use of the concepts of standardization of height, like creating lands with heights based on the character. We at design were able to think of a lot of more things in the game.
Ha Juhyun (background design team leader): The most difficult part was creating maps with a variety of different concepts with the standardized design.
MapleStory’s sequel needed to have a variety of ways to move. With the new block structure, it created many possibilities.
A simple game and keyboard navigation are features that you cannot leave out. For those familiar of playing the original with a keyboard, we wanted to provide the same way. A mouse is not very Maple, is it?
Above all, one of MapleStory’s most important features is the cute and pretty graphics.
3D was something new. In dot graphics, there are many constraints on how you can express something realistically. And for 3D, I didn’t want to just make MapleStory characters appear in 3D.
Being able to wear crazy costumes helps MapleStory have a colourful open world. Medieval armor-clad warriors and thieves wearing hip-hop pants and sunglasses together is not strange for a game like MapleStory. The developers wanted these special features of MapleStory to continue in the sequel.
For MapleStory 2, we selected a quarter view. The original was a side-scrolling game and we did not want to just make it 3D. After some tests, we decided quarter view was the best fit. The character movement and cool action was very visible.
In addition to jumping and ladders, we experiments with more ways of free movement in MapleStory 2.
We have filled MapleStory 2 with several new concepts.