The newest Tespia patch brings something we have all been waiting for, the reorganization of the Adventurers! However, right now it is only for warriors and magicians, I’m not sure if it will come in parts to the real server as well… hopefully not, I don’t want to have to wait for bowmen!
Oh yeah, about Battlemages, they have been reverted to their old versions in Tespia, Nexon said they will do additional work in the future in order to better maintain their concept.
Finally the post is complete! Wow this took me AGES…
First of all, Adventurer creation has been blocked, except for warriors and magicians. For testing purposes, all fourth job skills have had their mastery book requirement removed.
The damage formula for Adventurer magicians has been changed. They no longer gain MP on level up based on their INT. Adventurer jobs now have specialized skills, which are automatically learned at 2nd job advancement (4th for some classes). These skills have a max level of 1 and are not reset when an SP Reset Scroll is used.
You can now choose your Adventurer’s gender as well as hair colour, along with 2 new hairstyles and faces!
The default Adventurer clothing has been updated as well, and they are Cash equips, you can wear them over regular equipment! You cannot put them into the Cash Shop though.
Warrior
Swordsman
- Slash Blast: damage has been increased from 260% to 335%, effect has been renewed
- New! Warrior Leap: When in the air, jump forward one more time by pressing the jump key. (max level: 10)
- Iron Body: passive effect of 20% HP boost has been added
- New! Warrior Mastery: Passively increase your speed, jump, and maximum speed by 10% as well as your Stance by 40%. (max level: 15)
- Removed! HP Increase
- Removed! Power Strike
Fighter
- New! Combo Attack: [Hero's Specialized Skill] When attacking enemies, you have a 40% chance to gain a Combo counter, up to a maximum of 5. On/off skill. (max level: 1)
- Brandish: damage has been increased from 210% to 220%, number of monsters hit has been increased from 3 to 6, effect and icon have been renewed
- New! Combo Force: Use up 1 Combo counter to pull up to 8 monsters while dealing 140% damage 2 times with an 80% chance of stunning. If you stun a monster, Combo counter you used up will be returned. (max level: 10)
- Rage: new effect of absorbing 20% of the damage you take while reflecting it back as 500% damage has been added, effect and icon have been renewed
- Weapon Booster: duration has been decreased from 200 seconds to 180 seconds, effect has been renewed
- Weapon Mastery: accuracy boost has been increased from 120 to 240
- Removed! Ground Smash
- Removed! Rush
- Removed! Power Reflection: effect has been incorporated into Rage
Crusader
- Brave Slash: damage has been increased from 240% to 258%
- New! Rush: Rush forward and push up to 12 monsters with you while dealing 305% damage. You will move forward even if there are no monsters ahead of you. (max level: 10)
- Panic: damage has been increased from 1040% to 1150%, cooldown has been removed, now after using Panic you will require 1 extra Combo counter to use the skill for the next 30 seconds up to a maximum of 10 counters, effect and icon have been renewed
- Shout: damage has been increased from 280% to 380%, effect and icon have been renewed
- New! Combo Synergy: Your chance to gain a Combo counter when attacking is increased to 80%, for each counter your damage will be increased by 5%. (max level: 20)
- Self Recovery: HP recovered has been increased from 400 to 1000, MP recovered has been increased from 60 to 200
- Endure: resistance to states and elements has been increased from 20% to 30%
- Removed! Combo Attack: changed to a Specialized Skill in 2nd job
- Removed! Coma
- Removed! Magic Crash: moved to 4th job
Hero
- New! Incising: Use up 8 Combo counters to deal 900% damage 2 times on up to 6 monsters with a 100% chance of inflicting 165% damage over time every 2 seconds for 20 seconds. While this DoT is active, your critical damage will be increased by 20% and your party’s damage will be increased by 10%. (required skill: level 20 Advanced Combo) (max level: 30)
- Raging Blow: damage has been increased from 220% to 240%, last hit will now always be a critical, range has been increased
- Advanced Combo: damage per counter has been increased from 5% to 10%, new effect of 70% mastery has been added, required skill has been changed from level 20 Combo Attack to level 10 Weapon Mastery, effect has been renewed
- New! Magic Crash: Disable up to 10 monsters around you from casting buffs for 22 seconds. There is a cooldown of 60 seconds. (max level: 10)
- New! Stance: Permanently increase your Stance by 60%. Stacks with Warrior Mastery. (max level: 30)
- Enrage: effect and icon have been renewed
- Hero’s Will: effect has been renewed
- Removed! Monster Magnet
- Removed! Rush: moved to 3rd job
Page
- New! Elemental Charge: [Paladin's Specialized Skill] Every time you use an elemental skill, you will charge elemental power for 8 seconds. You can charge up to 5 times and for each one, your total damage will be increased by 8%. (max level: 1)
- New! Flame Charge: Infuse your weapon with the element of fire, dealing 140% damage 3 times on up to 4 monsters with a 90% chance to inflict 75% damage every second for 6 seconds. (max level: 20)
- New! Blizzard Charge: Infuse your weapon with the element of ice, dealing 140% damage 3 times on up to 4 monsters with a 90% chance to slow enemies by 15 for 6 seconds. Burning enemies will take an extra 115% damage. (max level: 20)
- New! Page Order: A divine hammer pulls up to 8 enemies from the left and right towards you, dealing 125% damage 2 times with an 80% chance to stun for 4 seconds. (max level: 10)
- Removed! Ground Smash
- Removed! Rush
- Removed! Power Guard
- Removed! Threaten: moved to 3rd job
Knight
- New! Lightning Charge: Infuse your weapon with the element of lightning, dealing 250% damage 3 times on up to 6 monsters, with a 90% chance of stunning for 6 seconds. Stunned enemies take 115% damage every second. Enemies slowed by Blizzard Charge will take an extra 115% damage. (max level: 20)
- Restoration: HP restored has been increased from 40% to 50%, cooldown has been removed, if used multiple times within 15 seconds, the effectiveness of the heal will be reduced by 5% (up to 20 times), effect and icon have been renewed
- New! Rush: Rush forward and push up to 12 monsters with you while dealing 305% damage. You will move forward even if there are no monsters ahead of you. (max level: 10)
- New! Threaten: Threaten up to 6 enemies around you, with a 75% chance of reducing their damage and armor by 30% for 80 seconds as well as their accuracy by 30% for 8 seconds. (max level: 20)
- New! Parashock Guard: Give 20% of your defense and guard rate to party members around you while increasing your attack by 10. On/off skill. (max level: 10)
- Combat Orders: passive effect of increasing Flame Charge and Blizzard Charge’s damage by 55% has been added
- New! Achilles: Strengthen your body, reducing damage taken by 20%. (max level: 20)
- New! Blessing Armor: When attacked, there is a 50% chance of creating a shield that will increase your attack by 20 for 90 seconds while absorbing up to 10 attacks. There is a cooldown of 30 seconds after a shield is created. (max level: 10)
- Shield Mastery: defense and magic defense boost has been decreased from 200% to 50%, chance to guard has been increased from 20% to 40%, new effect of 20% resistance to states and elements has been added
- Removed! Charge Blow
- Removed! Flame Charge
- Removed! Blizzard Charge
- Removed! Magic Crash: moved to 4th job
Paladin
- Blast: number of monsters hit has been increased from 1 to 6, passive effects have been changed slightly and now take place depending on Elemental Charge (1~2 Charges: 40% critical chance, 3~4 Charges: 30% defense ignore, 5 Charges: 40% total damage), effect and icon have been renewed
- New! Divine Charge: Infuse your weapon with the holy element, dealing 405% damage 3 times on up to 6 enemies with a 100% chance to silence them for 10 seconds. Enemies stunned by Lightning Charge take an extra 120% damage. (max level: 30)
- New! Magic Crash: Disable up to 10 monsters around you from casting buffs for 22 seconds. There is a cooldown of 60 seconds. (max level: 10)
- Sanctuary: damage has been decreased from 1700% to 1320%, damage to bosses has been increased from 430% to 1320%, cooldown has been decreased from 40 seconds to 30 seconds, effect has been renewed
- New! Void Elemental: Your Charge skills will ignore 100% of an enemy’s elemental resistances for 180 seconds. Passive effect: Flame Charge, Blizzard Charge, and Lightning Charge’s damage is increased by 60%. (max level: 30)
- New! Stance: Permanently increase your Stance by 60%. Stacks with Warrior Mastery. (max level: 30)
- New! Guardian Spirit: Revive one party member and give them invincibility for 20 seconds. There is a cooldown of 600 seconds. (max level: 20)
- New! Paladin Expert: Permanently increase your mastery to 70%, defense and magic defense by 400, and minimum critical damage by 15%. Depending on your weapon, either increase your defense ignored by 5% (blunt weapon) or increase your minimum critical damage by 10% (sword). (max level: 30)
- New! Advanced Charge: Elemental Charge’s buff duration is increased to 10 seconds, all Charge skills’ attack counts are increased by 2, number of monsters hit by 2, and they gain 10% chance of instant kill. (max level: 30)
- Hero’s Will: effect has been renewed
- Removed! Monster Magnet
- Removed! Guardian
- Removed! Rush: moved to 3rd job
- Removed! Achilles: moved to 3rd job
- Removed! Blessing Armor: moved to 3rd job
Spearman
- New! Beholder: [Dark Knight's Specialized Skill] Summon the Beholder and use its power strategically for 360 seconds. Beholder will heal 20% of your HP every 24 seconds. There is a cooldown of 120 seconds. (max level: 1)
- New! Piercing Through: Pierce up to 8 enemies dealing 201% damage 2 times. Enemies near you will be hit with 20% extra critical chance while enemies further away will be dealt 10% extra damage. (max level: 20)
- New! Spear Pulling: Use your weapon to pull up to 8 enemies towards you while dealing 190% damage 2 times. (max level: 10)
- Iron Will: max level has been decreased from 20 t0 10, effect and icon have been renewed
- Weapon Booster: duration has been decreased from 200 seconds to 180 seconds, effect has been renewed
- Weapon Mastery: accuracy boost has been increased from 120 to 240
- Hyper Body: max level has been decreased from 20 to 10
- Removed! Ground Smash
- Removed! Rush
Berserker (changed from Dragon Knight)
- New! Lamancha Spear: While holding down the skill key, swing your spear dealing 150% damage continuously on up to 10 enemies for up to 8 seconds. After the skill key is released, deal an extra 740% damage. (max level: 20)
- New! Rush: Rush forward and push up to 12 monsters with you while dealing 305% damage. You will move forward even if there are no monsters ahead of you. (max level: 10)
- New! Beholder Dominant: Free Beholder, allowing him to attack up to 15 enemies for 210% damage. While Beholder is freed, he will not heal or buff you. On/off skill. (max level: 10)
- New! Beholder Shock: Beholder’s scream hits up to 10 enemies for 640% damage with a 90% chance to stun for 10 seconds. There is a cooldown of 10 seconds. (max level: 20)
- New! Cross Over Chain: Your damage is increased by 100% of your current HP ratio, and your damage taken is decreased by 8% of your missing HP (maximum of 4000 damage reduction) for 180 seconds. (max level: 20)
- New! Lord of Darkness: existing skill Dragon Judgement has been renamed
- New! Beholder’s Buff: Every 4 seconds, Beholder will increase your attack by 30, defense and magic defense by 500, and accuracy and avoid by 300 for 100 seconds. Beholder will not buff you while he is free. (max level: 20)
- Removed! Element Resistance
- Removed! Dragon Buster
- Removed! Dragon Thrasher
- Removed! Sacrifice
- Removed! Dragon Roar
- Removed! Magic Crash: moved to 4th job
- Removed! Dragon Strength
Dark Knight
- New! Gungnir Descent: Summon the giant mythical staff Gungnir to hit one enemy for 443% + 110% of your maximum health damage 4 times. There is a cooldown of 20 seconds. However, if Reincarnation or Sacrifice are active, the cooldown will be ignored. (max level: 30)
- New! Magic Crash: Disable up to 10 monsters around you from casting buffs for 22 seconds. There is a cooldown of 60 seconds. (max level: 10)
- New! Sacrifice: Absorb the Beholder, instantly healing 100% of your HP and ignore 30% of enemies’ defense as well as the cooldown of Gungnir Descent for 30 seconds. However, the effects of this skill will disappear if Beholder is summoned again. (max level: 30)
- New! Stance: Permanently increase your Stance by 60%. Stacks with Warrior Mastery. (max level: 30)
- New! Reincarnation: If your HP reaches 0, use your contract with darkness to ignore death and become invincible for 25 seconds while ignoring the cooldown of Gungnir Descent. If you can defeat 20 monsters or land 20 hits on a boss before time is up, you will be revived or else you will die as normal. There is a cooldown of 600 seconds. Passive effect: when your HP is greater than 20%, your damage will be increased by 30%, speed by 20, critical chance by 20%, and minimum critical damage by 15%. (max level: 30)
- New! Advanced Weapon Mastery: Permanently increase your mastery over weapons to 70%, your attack by 30, and minimum critical damage by 15%. (max level: 30)
- Beholder’s Revenge: damage has been increased from 750% to 910%, cooldown has been increased from 4 to 5 seconds, HP healed has been increased from 5% to 10%, chance of instant death has been increased from 10% to 30%, max level has been increased from 10 to 30, this skill will not activate when Beholder is free
- Dark Impale: damage has been increased from 200% to 235%
- Hero’s Will: effect has been renewed
- New! Reincarnation - Critical Rate/Critical Damage:existing skills Dark Force – Critical Rate/Critical Damage have been renamed
- New! Reincarnation – Cooltime Reduce: Reincarnation’s cooldown is decreased by 20%.
- Removed! Dark Force – Reinforce
- Removed! Dark Force: has been changed into Reincarnation’s passive effect
- Removed! Beholder’s Healing: has been changed into Beholder’s effect
- Removed! Beholder’s Buff: moved to 3rd job
- Removed! Beholder: has become Dark Knight’s Specialized Skill
- Removed! Monster Magnet
- Removed! Rush: moved to 3rd job
Magician
Magician
- New! Energy Bolt: Throw an exploding ball of energy dealing 309% damage on up to 4 enemies in front of you. It will explode as soon as it hits a target. (max level: 20)
- Magic Guard: max level has been decreased from 15 to 10, effect and icon have been renewed
- New! Teleport: Teleport a certain distance in the specified direction. (max level: 5)
- New! Magic Armor: Using your magic, increase your physical defense by 15% of your magic defense. (required skill: level 3 Magic Guard) (max level: 10)
- MP Increase: in addition to existing effects, increase your MP by 120 per character level
- Removed! Magic Claw
- Removed! Energy Bolt
- Removed! Magic Armor
F/P Wizard
- New! Elemental Drain: [F/P Archmage's Specialized Skill] When near enemies who are having damage done over time to them, increase your damage by 3% for each damage over time skill (up to a maximum of 5). (max level: 1)
- Flame Orb: existing skill Flame Arrow has been renamed, damage has been increased from 420% to 510%, number of monsters hit has been increased from 3 to 6, effect and icon have been renewed
- New! Magic Booster: Increase the speed of your weapon by 2 stages for 200 seconds. (max level: 10)
- MP Eater: max level has been decreased from 20 to 10
- New! Ignite: When using fire magic, there is a 50% chance of creating a wall of fire that deals 110% damage every 1.5 seconds for 6 seconds on up to 8 monsters. This skill does not affect Elemental Drain. (max level: 10)
- Removed! Slow
- Removed! Teleport: moved to 1st job
F/P Mage
- Poison Mist: damage has been decreased from 270% to 230%, damage over time has been decreased from 180% to 140%, DoT duration has been decreased from 15 seconds to 12, effect has been renewed
- New! Slime Virus: Summon a Slime that spreads deadly poison that attaches to an enemy, dealing 160% damage every second for 10 seconds. If the enemy dies, the Slime will split into 2 and attach to more enemies. This can happen a maximum of 10 times in 60 seconds. There is a cooldown of 60 seconds. This skill is counted in Elemental Drain. (max level: 10)
- New! Elemental Adapting (F/P): Your mastery over fire and poison allows you to consume 15% of your MP in order to create a shield that defends against one status effect. There is an 80% chance of regenerating the shield (maximum of 3 times) or else the skill will go on cooldown. There is a cooldown of 300 seconds Passive effect: 20% resistance to states and elements. (max level: 20)
- Elemental Amplification: affects damage over time skills now
- New! Mana Burn: When using fire magic, there is a 10% chance to burn 1% of the enemy’s mana and inflict 50x the burned mana as damage. If the enemy’s MP drops below 20%, this skill will no longer activate. (max level: 10)
- Removed! Magic Booster: moved to 2nd job
- Removed! Seal
- Removed! Fire Demon
F/P Archmage
- New! Fervent Drain: [F/P Archmage's Specialized Skill] Elemental Drain’s damage boost per damage over time is increased to 5%. (max level: 1)
- Paralyze: element has been changed from poison to fire, effect and icon have been renewed, this skill is counted in Elemental Drain
- Meteor: damage has been increased from 900% to 935%, number of hits has been increased from 2 to 4, damage over time has been removed, cooldown has been increased from 20 to 30 seconds, new effect of 60% chance of dealing an additional 220% on a target has been added, effect has been renewed
- New! Flame Haze: Throw a flaming ball of poison fog at one enemy, dealing 520% damage 5 times with a 100% chance of inflicting 190% damage every second for 12 seconds. There is a cooldown of 4 seconds. This skill is counted in Elemental Drain. (max level: 30)
- Ifrit: passive resistance to elements and states has been changed to passive mastery increase to 70%, effects have been renewed
- Hero’s Will: effect has been renewed
- Master Magic: has been changed into a passive skill
- Removed! Big Bang
I/L Wizard
- New! Freezing Effect: [I/L Archmage's Specialized Skill] When you use ice magic, enemies will be slightly frozen with a counter above their heads. For each counter, your critical chance on that enemy will be increased by 3% (maximum of 5 counters). (max level: 1)
- Cold Beam: damage has been increased from 170% to 188%, number of monsters hit has been increased from 1 to 6, freeze duration has been increased from 2 to 8 seconds, effect and icon have been renewed
- Thunder Bolt: damage has been increased from 130% to 168%, effect and icon have been renewed
- New! Chilling Step: When using Teleport, there is a 60% chance to leave the ground frozen for 6 seconds, freezing up to 6 enemies who walk over it. On/off skill. (max level: 10)
- New! Magic Booster: Increase the speed of your weapon by 2 stages for 200 seconds. (max level: 10)
- Removed! Slow
- Removed! Teleport: moved to 1st job
I/L Mage
- Ice Strike: damage has been increased from 160% to 275%, number of monsters hit has been increased from 6 to 8, duration of freeze has been increased from 3 to 8 seconds, effect has been renewed
- New! Glacial Chain: Shoot a frigid chain in front of you, pulling up to 12 enemies while dealing 420% damage 2 times while freezing them for 8 seconds. (max level: 20)
- New! Thunder Storm: Summon a thunder storm that deals 310% damage continuously on up to 8 monsters beneath it for 90 seconds. If you move too far away, it will automatically disappear. (max level: 20)
- New! Elemental Adapting (I/L): Your mastery over ice and lightning allows you to create a shield that blocks any status effects for 15 seconds. There is a cooldown of 300 seconds. Passive effect: increase your resistance to states and elements by 20%. (max level: 20)
- New! Frozen Break: When attacking a frozen enemy, there is a 20% chance per counter (100% if 5 counters) of ignoring 5% of the enemy’s defense. (max level: 10)
- Removed! Thunder Spear
- Removed! Ice Demon
- Removed! Magic Booster: moved to 2nd job
- Removed! Seal
I/L Archmage
- New! Frost Effect:[I/L Archmage's Specialized Skill] Freezing Effect’s critical chance boost per counter on monsters is increased to 5%. (max level: 1)
- Chain Lightning: damage has been increased from 200% to 276%, number of hits has been decreased from 6 to 4, effect and icon have been renewed
- New! Freezing Breath: While the skill key is held down, use an extremely cold wind to freeze up to 8 enemies as well as decrease their defense by 15% and magic defense by 30% every second for up to 20 seconds. While using this skill, you will take no damage but you cannot move. There is a cooldown of 60 seconds. (max level: 30)
- Blizzard: damage has been increased from 850% to 900%, number of hits has been increased from 2 to 4, damage over time has been removed, cooldown has been increased from 20 to 30 seconds, freeze duration has been increased from 3 to 8 seconds, new effect of 60% chance of dealing an additional 220% on a target has been added, effect and icon have been renewed
- New! Frozen Orb: Summon a frozen orb which shoots out ice shards at up to 8 enemies dealing 180% damage continuously. (max level: 30)
- Elquines: passive resistance to elements and states has been changed to passive mastery increase to 70%, freeze has been removed, effects have been renewed
- Hero’s Will: effect has been renewed
- Master Magic: has been changed into a passive skill
- Removed! Big Bang
- Removed! Glacial Chain: moved to 3rd job
Cleric
- New! Blessing Ensemble: [Bishop's Specialized Skill] For each buff on your party members, increase your damage by 3%. In addition, for each Cleric in your party, increase your experience gained by 20% (up to maximum of 3). (max level: 1)
- Holy Arrow: damage has been decreased from 450% to 310%, effect and icon have been renewed
- Heal: after healing, increase the damage of the next attack done on nearby non-undead monsters by 20% once, effect and icon have been renewed
- MP Eater: max level has been decreased from 20 to 10
- Invincible: max level has been decreased from 15 to 10, effect has been renewed
- Bless: max level has been decreased from 15 to 10
- New! Magic Booster: Increase the speed of your weapon by 2 stages for 200 seconds. (max level: 10)
- Removed! Teleport: moved to 1st job
Priest
- Shining Ray: damage has been increased from 240% to 250%, chance to stun has been decreased from 80% to 60%, range has been increased, effect has been renewed
- New! Holy Fountain: Summon a holy fountain for 60 seconds which heals 40% of someone’s HP if they press ↑ on it (maximum of 20 heals before it disappears). There is a cooldown of 90 seconds. (max level: 10)
- New! Divine Protection: Create a shield of holy energy that protects you from one status effect. There is a cooldown of 300 seconds. Passive effect: increase your resistance to states and elements by 20%. When you use Dispel, depending on the number of people in your party, the cooldown for this skill will be decreased. (max level: 10)
- Mystic Door: Magic Rock requirement has been removed, effect has been renewed
- Dispel: for each status effect removed, decrease the cooldown of Divine Protection by 10 seconds, effect and icon have been renewed
- Holy Symbol: effect and icon have been renewed
- Removed! Magic Booster: moved to 2nd job
- Removed! Doom
Bishop
- New! Blessing Harmony: [Bishop's Specialized Skill] Blessing Ensemble’s damage boost per party buff is increased to 5%. (max level: 1)
- Angel Ray: damage has been increased from 375% to 395%, range has been increased, number of hits has been decreased from 4 to 3, party members in the way of the arrow will now be healed 90% of their HP, effect and icon have been renewed
- Genesis: damage has been increased from 1000% to 1900%, cooldown has been increased from 20 to 30 seconds, effect and icon have been renewed, while this skill is on cooldown Big Bang can be used without charging
- Big Bang: damage has been increased from 330% to 375%, number of hits has been decreased from 5 to 4, additional critical chance has been removed, now decreases enemies’ defenses by 5% each time it is used for 8 seconds (up to a maximum of 8 times, a counter will appear above them)
- Resurrection: cooldown has been decreased from 600 seconds to 300 seconds, max level has been increased from 5 to 10
- Advanced Bless: attack and magic attack boosts have been decreased from 30 to 22, defense boosts have been decreased from 500 to 450, accuracy and avoid boosts have been decreased from 300 to 280, HP and MP boosts have been decreased from 700 to 550, MP consumption reduction has been decreased from 20% to 15%, max level has been decreased from 30 to 20
- Bahamut: effects have been renewed
- Hero’s Will: effect has been renewed
- Master Magic: has been changed into a passive skill