MapleStory Guides


Thursday, June 6, 2013

kMSt ver. 1.2.479 – Archer Reorganization and Other Skill Changes!

1.2.479 World Selection
A new patch has been released to Tespia, this time with the Archer reorganization (finally!)! It also includes some more changes to Warriors and Mages as well as Battlemages, Aran, Evan, Mercedes, and Xenon. There was also a new theme dungeon released along with the Auction House system. Did you notice the new archer’s hairpin is the old cursor? What a cute throwback!
I am in love with the new archer changes (except for the skill effects, Bowmasters should be red, not green! Also Uncountable Arrow is actually so ugly). Bowmasters rely on quick repositioning and rapid fire attacks while Marksman stop monsters in their tracks and move further away to do more damage!

The Auction House has been added! Currently I don’t think it’s functional, but someone recorded a video of the UI.
A new theme dungeon for levels 50 or more called Rienna Channel has been added! You can access it through Rien’s port after talking to Lilin.
Nihal Desert
Ariant Coliseum has returned!! This time it’s for levels 50 to 80 and can be played 10 times per day. You can enter the queue from anywhere or go to the party quest map and talk to Cesar. You no longer need slots to play as the items used have been turned into ‘action keys’.
El Nath Mountains
Autopilot Riding has been expanded to the El Nath continent, Rien, and Ereb.
Magnus
Easy Mode Magnus has been added, and can be fought in a party of 1 or more level 90+. You can defeat him 2 times per week and it does not share a limit with Normal or Hard Mode Magnus.
Bucklerman
A new NPC in Leafre, Bucklerman has been added to sell general mastery books.

Battlemage

First Job
  • Triple Blow Triple Blow: damage has been increased from 130% to 150%
  • Teleport Teleport: max level has been decreased from 15 to 5
  • Art of Staff New! Art of Staff: Gain knowledge of how to handle your staff, increasing your magic attack by 20 as well as your speed, jump, and maximum speed by 20%. (max level: 20)
  • Finish Attack Removed! Finish Attack
Second Job
  • Staff Booster Staff Booster: weapon speed boost has been decreased from 2 stages to 1
  • Blood Drain Blood Drain: max level has been decreased from 15 to 10
  • Advanced Blue Aura Removed! Advanced Blue Aura: moved to 4th job
Third Job
  • Death Blow Death Blow: damage has been increased from 140% to 165%
  • Super Body Superbody: duration has been increased to 150 seconds, max level has been increased from 10 to 20
Fourth Job
  • Advanced Blue Aura New! Advanced Blue Aura: max level decreased to 10
  • Advanced Yellow Aura Advanced Yellow Aura: max level decreased to 10
  • Advanced Dark Aura Advanced Dark Aura: max level decreased to 10
  • Staff Expert New! Staff Expert: Your mastery over the staff is increased to 70% as well as your magic attack by 30 and your minimum critical damage by 15%. (max level: 30)
  • Battle Rage Battle Rage: cooldown has been removed
  • Shelter Shelter: cooldown has been decreased from 420 seconds to 180
  • Finish Blow Finish Blow: damage has been increased from 200% to 240%, new effect of 20% defense ignore and 20% increased damage to bosses has been added
Hyper
  • Union Aura Removed! Union Aura
Battle Master Effect
  • Battle Master New! Battle Master: Become a master of battle, fighting without fear, increasing your stance by 100%, your maximum critical damage by 20%, and your damage cap by 5,000,000 for 180 seconds. [required level: 150]

Mercedes

Fourth Job
  • Defense Break Defense Break: new effects of 30% max critical damage and 15% boss damage have been added
  • Lightning Edge Lightning Edge: new effect has been added where when used on a boss, a debuff will be applied for 10 seconds that increases Ring of Ishtar’s damage by 20% and ignores the boss’s touch damage
  • Ring of Ishtar Ring of Ishtar: can now move while using this skill

Aran

  • Double Swing Triple Swing the way basic attacks, Double Swing, and Triple Swing link together has been changed
  • Combo Drain Combo Barrier Combo Drain and Combo Barrier have been active buff skills, they no longer require key commands

Evan

8th Growth
  • Onyx's Protection Onyx’s Protection: passive effect of 15% resistance to states and elements has been added
Hyper
  • Summon Onyx Dragon Summon Onyx Dragon: duration has been increased from 3o to 45 seconds, cooldown has been decreased from 90 to 80 seconds, now when summoned your resistance to states and elements will be increased by 80%

Kaiser

  • Nova Hero's Will can now use Nova Hero’s Will while Transfigured

Xenon

First Job
  • Multilateral II Multilateral II: new effect of 5% HP and MP has been added
  • Incline Power Incline Power: passive all stats boost has been removed
Second Job
  • Multilateral III Multilateral III: new effect of 5% HP and MP has been added
  • Linear Perspective Linear Perspective: passive all stats boost has been removed
Third Job
  • Multilateral IV Multilateral IV: new effect of 10% HP and MP has been added
  • Dual Breed Defensive Dual Breed Defensive: passive all stats boost has been decreased from 15 to 10
Fourth Job
  • Multilateral V Multilateral V: new effect of 10% HP and MP has been added
  • Ooparts Code Ooparts Code: passive all stats boost has been deleted

Warriors

Swordsman
  • Iron Body Iron Body: new effect of reducing damage taken from monsters within 150 range by 10% has been added
  • Warrior Mastery Warrior Mastery: new effect of increasing your HP by 20 for each level has been added
Fighter
  • Combo Force Combo Force: when attacking a boss, there is now a 80% chance to regain the Combo Count used to activate the skill
  • Rage Rage: damage reduction has been increased from 20% to 30%
  • Final Attack Final Attack: effect has been renewed
Crusader
  • Combo Synergy Combo Synergy: new effect of having a 30% chance to charge a Combo Count when attacked by a monster has been added
  • Brave Slash Brave Slash: number of monsters hit has been increased from 4 to 6
  • Panic Panic: duration of increased Combo usage has been decreased from 30 seconds to 10 seconds
Hero
Raging Blow (Enrage) Effect
  • Raging Blow Raging Blow: range has been increased, damage has been increased from 240% to 268%, number of monsters hit has been increased from 6 to 8, now last two hits will be critical instead of just last one, now when used during Enrage, you will hit 335% damage 5 times on one monster with an increased range and a new effect
  • Enrage Enrage: Combo counters required has been decreased from 10 to 1, has been changed into an On/Off skill
  • Incising Incising: damage has been decreased from 900% to 576%, number of hits has been increased from 2 to 3, Combo counters required has been decreased from 8 to 4, DoT and buff duration have been increased from 20 to 30 seconds, delay has been decreased
Page
  • Elemental Charge Elemental Charge: damage per Elemental Charge has been removed, now you gain 2% increased damage and healing, 8 attack, 2% resistance to states and elements, and 2% damage reduction per Charge
White Knight
  • Shield Mastery Shield Mastery: defense and magic defense boost has been increased from 50% to 250%, status and element resistance has been increased from 20% to 40%, new effect of 60% chance of stun when Guarding an attack has been added, Shield Mastery now applies if you are wearing the subweapon Rosario
  • Parashock Guard Parashock Guard: party defense boost has been removed, now decreases party’s damage taken by 20%, attack boost has been increased from 10 to 20
  • Achilles Achilles: damage reduction has been increased from 20% to 30%
Paladin
Blast (Incising) Effect
  • Blast Blast: number of monsters hit has been decreased from 5 to 1, previous effects based on number of Elemental Charges has been removed, now increases your critical chance by 40%, defense ignore by 30%, and total damage by 40% for 45 seconds if you have 5 Elemental Charges active, new effect has been added when used while Hero’s Incising buff is active
  • Advanced Charge Advanced Charge: new effect of increasing your damage by 3% per Elemental Charge and your attack by 12 has been added
Spearman
  • Beholder Beholder: cooldown has been decreased from 120 seconds to 60
Berserker
  • Beholder's Buff Beholder’s Buff: attack boost has been increased from 30 to 40, new critical chance boost of 10% has been added
Dark Knight
  • Gungnir Descent Gungnir Descent: delay has been decreased, cooldown has been decreased from 20 seconds to 8 seconds, new effect of 30% defense ignore has been added
  • Dark Impale Dark Impale: damage has been increased from 235% to 269%, number of monsters hit has been increased from 6 to 8, defense ignore has been removed
  • Sacrifice Sacrifice: defense ignore boost has been decreased from 30% to 10%, new effect of 10% boss damage has been added, duration has been increased from 30 seconds to 40 seconds, passive effect of 30% defense ignore has been added
  • Reincarnation Reincarnation: now ignores damage reflect while you are invincible, cooldown has been decreased from 600 seconds to 360 seconds
  • New! Gungnir Descent – Reinforce: Gungnir Descent’s damage is increased by 20%.
  • New! Gungnir Descent – Ignore Guard: Gungnir Descent’s defense ignored is increased by 20%.
  • New! Gungnir Descent – Boss Killer: Gungnir Descent’s damage to bosses is increased by 20%.
  • Dark Impale - Reinforce Dark Impale - Ignore Guard Dark Impale - Bonus Attack Removed! Dark Impale – Reinforce/Ignore Guard/Bonus Attack

Magician

Magician
  • Magic Guard Magic Guard: can no longer be dispelled
F/P Wizard
  • Flame Orb Flame Orb: damage has been decreased from 510% to 301%, number of hits has been increased from 1 to 2
  • Elemental Drain Elemental Drain: the speed at which it recognized DoT around you has been improved to work better
F/P Mage
  • Explosion Explosion: damage has been decreased from 662% to 405%, number of hits has been increased from 1 to 2
  • Poison Mist Poison Mist: damage has been increased from 230% to 270%, damage over time has been increased from 140% to 180%
  • Extreme Magic (FP) Extreme Magic: now applies to the new Freeze effect
  • Elemental Adapting (FP) Elemental Adapting (F/P): MP consumed per shield has been decreased from 15% to 2%, maximum number of shields has been increased from 3 to 5, cooldown has been decreased from 300 seconds to 240 seconds
F/P Archmage
*CLARIFICATION* Meteor’s extra attack applies to all skills while Meteor is on cooldown, it’s basically a Final Attack for all your skills (my translation was a bit wrong last patch)
  • Paralyze Paralyze: damage has been increased from 200% to 261%, now monsters under the paralysis effect will change colour
  • Meteor Meteor: cooldown has been increased from 30 seconds to 45 seconds
  • Flame Haze Flame Haze: damage has been decreased from 520% to 504%, number of hits has been increased from 5 to 6, cooldown has been increased from 4 to 10 seconds, now decreases the enemy’s defense by 50%, now creates a Poison Mist at the position of the enemy hit, Mist Eruption will now reset the cooldown of this skill
  • Mist Eruption Mist Eruption: if you successfully damage something with this skill, Flame Haze’s cooldown will be refreshed
I/L Wizard
  • Cold Beam Cold Beam: damage has been increased from 188% to 199%
  • Thunder Bolt Thunder Bolt: damage has been increased from 168% to 210%
I/L Mage
  • Ice Strike Ice Strike: damage has been increased from 275% to 335%
  • Glacial Chain Glacial Chain: damage has been decreased from 420% to 383%, number of hits has been increased from 2 to 3
  • Thunder Storm Thunderstorm: delay between attacks has been reduced greatly, number of monsters hit has been decreased from 8 to 5
  • Elemental Adapting (IL) Elemental Adapting (I/L): duration has been increased from 15 seconds to 30 seconds, cooldown has been decreased from 300 seconds to 240 seconds
I/L Archmage
*CLARIFICATION* Blizzard’s extra attack applies to all skills while Blizzard is on cooldown, it’s basically a Final Attack for all your skills (my translation was a bit wrong last patch)
  • Chain Lightning Chain Lightning: damage has been decreased from 276% to 273%, number of hits has been increased from 4 to 6, delay has been decreased (back to what it was originally I believe, since last patch they increased the delay)
  • Freezing Breath Freezing Breath: maximum keydown time has been increased from 20 to 25 seconds, cooldown has been increased from 60 to 120 seconds
  • Frozen Orb Frozen Orb: damage has been increased from 180% to 220%, delay has been decreased
  • Glacial Chain - Cooltime Reduce Glacial Chain – Cooltime Reduce has been changed to Glacial Chain – Critical Rate: Glacial Chain’s critical chance is increased by 20%.
Cleric
  • Holy Arrow Holy Arrow: damage has been increased from 310% to 518%, range has been increased, delay has been decreased
Priest
  • Shining Ray Shining Ray: damage has been increased from 250% to 254%, number of hits has been increased from 3 to 4
  • Divine Protection Divine Protection: passive state and element resistance has been increased from 20% to 40%, cooldown has been decreased from 300 seconds to 180 seconds
  • Holy Fountain Holy Fountain: can now be used while Zombify status is applied
  • Dispel Dispel: Dispel can now heal stun, seduce, confusion, zombify, and Dark Tornado
Bishop
  • Angel Ray Angel Ray: damage has been decreased from 395% to 365%, number of hits has been increased from 3 to 4, delay has been decreased, now ignores Zombify while healing party members
  • Genesis Genesis: damage has been decreased from 1900% to 810%, number of hits has been increased from 2 to 6, cooldown has been increased from 30 seconds to 45 seconds, delay has been decreased
  • Big Bang Big Bang: range has been increased, defense reduction effect has been increased from 5% to 10%, max number of stacks has been decreased from 8 to 4, defense reduction effect’s duration has been increased from 8 to 15 seconds, this skill can now be used while jumping
  • Advanced Bless Advanced Bless: reduced effects due to the decreased max level have been reverted to the previous effects (max level has not changed, it is still 20)
  • New! Advanced Bless – Boss Killer: Advanced Bless increases your damage to bosses by 10%.
  • Advanced Bless - Enhance Removed! Advanced Bless – Enhance
New Adventurer Hair
A new hair has been added for the Archer reorganization (I believe only females can get it?).

Archer

Bowman
Arrow Blow Effect
  • Arrow Blow: damage has been increased from 260% to 295%, number of monsters hit has been increased from 3 to 4, max level has been increased from 15 to 20, effect has been renewed
Double Jump Effect Double Jump Effect (1) Double Jump Effect (2)
  • Double Jump New! Double Jump: While in the air, you can press jump again to move forward, ↑ + ↑ to move upwards, or ↓ + ↓ to fall downwards quickly. (max level: 10)
  • Archer Mastery Archer Mastery: now causes all attacks to not consume normal arrows (attack arrows will still be consumed normally)
  • Double Shot Removed! Double Shot
Hunter
Quiver Cartridge Effect (1) Quiver Cartridge Effect (2) Quiver Cartridge Effect (3)
  • Quiver Cartridge New! Quiver Cartridge: [Bowmaster's Specialized Skill] Create a quiver that holds 10 of 3 different types of arrowheads, which each have different effects when used. Drain Arrows have a 30% chance to drain 20% of the damage you do as HP, Poison Arrows deal 90% damage over time every second for 8 seconds (can stack up to 3 times), and Magic Arrows have a 50% chance to shoot another arrow that deals 220% damage. Pressing the skill key will switch to the next type of arrow and when you run out of one type, you will automatically switch to the next. (max level: 1)
Arrow Bomb Effect
  • Arrow Bomb: damage has been increased from 380% to 450%, range has been increased, effect has been renewed
Retreat Shot Effect
  • Retreat Shot New! Retreat Shot: Jump back while in the air and launch arrows dealing 103% damage continuously while you hold the skill key down (up to maximum of 2 seconds). (max level: 10)
Soul Arrow Effect
  • Soul Arrow: new effect of 30 attack has been added, max level has been increased from 10 to 20, duration has been decreased from 300 seconds to 180 seconds, effect has been renewed
Bow Booster Effect
  • Bow Booster Bow Booster: effect has been renewed
  • Double Jump Removed! Double Jump: moved to 1st job
  • Silver Hawk Removed! Silver Hawk
Ranger
  • Flame Shot: damage has been decreased from 520% to 400%, number of hits has been increased from 1 to 2, range has been increased
Hurricane Effect
  • Hurricane New! Hurricane: Fire a storm of arrows at one enemy in front of you, dealing 158% damage per arrow continuously while the skill key is held down. You can move while using this skill but your speed will be decreased to 100%.  (max level: 20)
Phoenix Effect
  • Phoenix: passive effect of 30% defense and magic defense has been added, effect has been renewed
Steig Eisen Effect
  • Steig Eisen New! Steig Eisen: Shoot a hook at the farthest enemy in range and move behind them while dealing 170% damage and ignoring all monsters’ touch damage. Passive effect: increase your HP by 40%. (max level: 10)
  • Extreme Archery Bow New! Extreme Archery: Bow: When used, your defense and magic defense will be decreased by 40% while your attack will be increased by 20. Using the skill again will remove the effect (On/Off skill). (max level: 10)
Concentration Effect
  • Concentration New! Concentration: Whenever you hit an enemy, concentrate and increase your resistance to states and elements by 5%. When you successfully resist a status, this skill will go on cooldown for 30 seconds. Passive effect: 20% resistance to states and elements. (max level: 20)
  • Marksmanship New! Marksmanship: When attacking monsters, permanently ignore 25% of their defense while increasing your accuracy by 25% and your damage by 15%. (max level: 20)
  • Strafe Removed! Strafe: replaced by Hurricane
  • Puppet Removed! Puppet: Puppet’s playstyle matches Marksman’s but not Bowmaster’s, so it was removed.
  • Drain Arrow Removed! Drain Arrow: replaced by Quiver Cartridge’s Drain Arrows
  • Concentrate Removed! Concentrate: effect has been moved to Soul Arrow
  • Arrow Rain Removed! Arrow Rain
Bowmaster
Arrow Platter Effect
  • Arrow Platter New! Arrow Platter: Shoot arrows at an angle dealing 336% damage on up to 4 enemies continuously as long as the skill key is held down (up to a maximum of 15 seconds). You can use the up and down arrow keys to change the direction of the arrows, but you cannot move. (max level: 30)
Wounds Shot Effect
  • Wounds Shot New! Wounds Shot: Shoot an arrow dealing 530% damage 4 times on one enemy, inflicting wounds that decrease the effectiveness of their healing by 60% for 20 seconds. There is a cooldown of 10 seconds. (max level: 10)
Uncountable Arrow Effect
  • Uncountable Arrow New! Uncountable Arrow: Instantly shoot countless arrows at up to 8 enemies in front of you, dealing 340% damage 4 times. (max level: 30)
  • Illusion Step Illusion Step: new passive effect of ignoring 20% damage taken from monsters has been added
Advanced Quiver Effect
  • Advanced Quiver New! Advanced Quiver: The arrowheads of Quiver Cartridge are not consumed for 30 seconds. There is a cooldown of 30 seconds. Passive effect: Drain Arrows now have a 40% chance to drain 30% HP, Poison Arrows deal 110% damage, and Magic Arrows have a 70%  chance to shoot another arrow that deals 260% damage. (max level: 10)
Armor Piercing Effect
  • Armor Piercing New! Armor Piercing: When attacking, you have a 10% chance to ignore 50% of an enemy’s defense while doing 100% increased damage. For every attack that does not activate this effect, the chance of it occuring will increase by 10% (up to 10 times) and will reset once it does activate. (max level: 20)
  • New! Arrow Platter – Boss Killer: Arrow Platter’s damage to bosses is increased by 10%.
  • New! Arrow Platter – Extra Target: Arrow Platter’s number of monsters hit is increased by 1.
  • New! Arrow Platter – Reinforce: Arrow Platter’s damage is increased by 20%.
  • New! Uncountable Arrow – Bonus Attack: Uncountable Arrow’s number of hits is increased by 1.
  • New! Uncountable Arrow – Extra Target: Uncountable Arrow’s number of monsters hit is increased by 1.
  • New! Uncountable Arrow – Reinforce: Uncountable Arrow’s damage is increased by 20%.
  • New! Sharp Eyes – Persist: Sharp Eyes’ duration is increased by 30 seconds.
  • New! Sharp Eyes – Critical Rate: Sharp Eyes’ critical chance boost is increased by 5%.
  • New! Sharp Eyes – Ignore Guard: Sharp Eyes gains a 5% defense ignore effect.
  • Marksmanship Removed! Marksmanship: moved to 3rd job
  • Ultimate Flame Shot Removed! Ultimate Flame Shot: replaced by Uncountable Arrow
  • Spirit Link Phoenix Removed! Spirit Link: Phoenix: effects have been moved to Marksmanship, Phoenix, and Steig Eisen. Resistance to states and elements has been replaced by Concentration
  • Elite Puppet Removed! Elite Puppet: Puppet has been removed, this skill’s effects have been moved to Illusion Step
  • Hurricane - Add Range Removed! Hurricane – Add Range
  • Hurricane - Moveable Shot Removed! Hurricane – Moveable Shot
  • Hurricane - Split Damage Removed! Hurricane – Split Damage
  • Ultimate Flame Shot - DoT Persist Removed! Ultimate Flame Shot – DoT Persist
  • Ultimate Flame Shot - DoT Reinforce Removed! Ultimate Flame Shot – DoT Reinforce
  • Ultimate Flame Shot - Reinforce Removed! Ultimate Flame Shot – Reinforce
  • Phoenix - Reinforce Removed! Phoenix – Reinforce
  • Phoenix - Bonus Attack Removed! Phoenix – Bonus Attack
  • Phoenix - Persist Removed! Phoenix – Persist
Crossbowman
  • Distancing Sense New! Distancing Sense: [Marksman's Specialized Skill] When attacking, monsters close by will be hit with increased critical chance (3%~20% based on every 10 range, minimum of 30 range and maximum of 200) while monsters further away will be hit with increased damage (4%~30%). (max level: 1)
Iron Arrow Effect
  • Iron Arrow: damage has been increased from 380% to 450%, effect has been renewed
Net Throwing Effect
  • Net Throwing New! Net  Throwing: Launch a casting net, dealing 215% damage 2 times on up to 8 monsters, with a 70% chance to bind their movements for 10 seconds. (max level: 10)
Soul Arrow Effect
  • Soul Arrow: new effect of 30 attack has been added, max level has been increased from 10 to 20, duration has been decreased from 300 seconds to 180 seconds, effect has been renewed
Crossbow Booster Effect
  • Crossbow Booster Crossbow Booster: effect has been renewed
  • Golden Eagle Removed! Golden Eagle
  • Double Jump Removed! Double Jump: moved to 1st job
Sniper
Bolt Rupture Effect
  • Bolt Rupture New! Bolt Rupture: Shoot an arrow that has small bolts flying in all directions, dealing 700% damage. The first monster hit will take an extra 200% damage. (max level: 20)
Dragon Pulse Effect
  • Dragon Pulse: damage has been increased from 140% to 525%, number of hits has been decreased to 1, effect has been renewed
Freezer Effect
  • Freezer: passive effect of 30% defense and magic defense has been added, effect has been renewed
Steig Eisen Effect
  • Steig Eisen New! Steig Eisen: Shoot a hook at the farthest enemy in range and move behind them while dealing 170% damage and ignoring all monsters’ touch damage. Passive effect: increase your HP by 40%. (max level: 10)
Pain Killer Effect
  • Pain Killer New! Pain Killer: Eat herbs that you have prepared for your adventures and instantly eliminate a status effect and be immune to status effects for 1 second. There is a cooldown of 300 seconds. Passive effect: 20% resistance to states and elements. (max level: 20)
  • Extreme Archery Crossbow New! Extreme Archery: Crossbow: When used, your weapon and magic avoid will be decreased by 50% while your maximum critical chance will be increased by 20%. Using the skill again will remove the effect (On/Off skill). (max level: 10)
Damage Reversing Effect
  • Damage Reversing New! Damage Reversing: Every 8 seconds, 20% of the damage you do will be converted into a shield that absorbs that 60% of the damage you take. You can absorb a maximum of 65% of your maximum health. Each attack will refresh the shield, not stack on to it. (max level: 10)
  • Marksmanship New! Marksmanship: When attacking monsters, permanently ignore 25% of their defense while increasing your accuracy by 25% and your damage by 15%. (max level: 20)
  • Strafe Removed! Strafe
  • Blizzard Shot Removed! Blizzard Shot: replaced by Net Throwing and Bolt Rupture
  • Puppet Removed! Puppet: replaced by 4th job skill Arrow Illusion
  • Concentrate Removed! Concentrate: effect has been moved to Soul Arrow
  • Arrow Eruption Removed! Arrow Eruption
MarksmanPiercing Effect
  • Piercing Piercing: damage has been decreased from 520% to 350%, number of hits has been increased from 3 to 4, number of monsters hit has been decreased from 8 to 6, charging has been removed, effect has been renewed
Sniping Effect
  • Sniping: effect has been renewed
Arrow Illusion Effect
  • Arrow Illusion New! Arrow Illusion: Summon an illusion of an arrow for 30 seconds with 100,000 HP. The arrow will attract nearby enemies and deal 200% damage with a 95% chance to stun them for 4 seconds. In addition, it will reflect the damage it takes as 1200% damage. There is a cooldown of 20 seconds. (max level: 30)
  • Illusion Step Illusion Step: new passive effect of ignoring 20% damage taken from monsters has been added
  • Additional Bolt New! Additional Bolt: All skills that hit more than once will have their number of hits increased by 1. In addition, Distancing Sense’s maximum critical chance boost is increased to 40% and its maximum total damage boost is increased to 40%. (max level: 10)
  • Weakness Finding New! Weakness Finding: The further you are to an enemy, the easier it is to find their weaknesses, ignoring 4% of their defense for every 40 range you are away from them, up to a maximum of 50% (minimum of 10% defense ignored). (max level: 20)
  • Last Man Standing New! Last Man Standing: If an enemy is alone and has no monsters within 80 range of either side, the damage done to it will be increased by 20%. (max level: 10)
  • New! Sharp Eyes – Persist: Sharp Eyes’ duration is increased by 30 seconds.
  • New! Sharp Eyes – Critical Rate: Sharp Eyes’ critical chance boost is increased by 5%.
  • New! Sharp Eyes – Ignore Guard: Sharp Eyes gains a 5% defense ignore effect.
  • Marksmanship Removed! Marksmanship: moved to 3rd job
  • Spirit Link Freezer Removed! Spirit Link: Freezer: effects have been moved to Marksmanship, Phoenix, and Steig Eisen. Resistance to states and elements has been replaced by Pain Killer
  • Ultimate Strafe Removed! Ultimate Strafe: Strafe was removed so this was as well
  • Freezer - Reinforce Removed! Freezer – Reinforce
  • Freezer - Bonus Attack Removed! Freezer – Bonus Attack
  • Freezer - Persist Removed! Freezer – Persist
    1.2.479 World Selection
    A new patch has been released to Tespia, this time with the Archer reorganization (finally!)! It also includes some more changes to Warriors and Mages as well as Battlemages, Aran, Evan, Mercedes, and Xenon. There was also a new theme dungeon released along with the Auction House system. Did you notice the new archer’s hairpin is the old cursor? What a cute throwback!
    I am in love with the new archer changes (except for the skill effects, Bowmasters should be red, not green! Also Uncountable Arrow is actually so ugly). Bowmasters rely on quick repositioning and rapid fire attacks while Marksman stop monsters in their tracks and move further away to do more damage!
    The Auction House has been added! Currently I don’t think it’s functional, but someone recorded a video of the UI.
    A new theme dungeon for levels 50 or more called Rienna Channel has been added! You can access it through Rien’s port after talking to Lilin.
    Nihal Desert
    Ariant Coliseum has returned!! This time it’s for levels 50 to 80 and can be played 10 times per day. You can enter the queue from anywhere or go to the party quest map and talk to Cesar. You no longer need slots to play as the items used have been turned into ‘action keys’.
    El Nath Mountains
    Autopilot Riding has been expanded to the El Nath continent, Rien, and Ereb.
    Magnus
    Easy Mode Magnus has been added, and can be fought in a party of 1 or more level 90+. You can defeat him 2 times per week and it does not share a limit with Normal or Hard Mode Magnus.
    Bucklerman
    A new NPC in Leafre, Bucklerman has been added to sell general mastery books.

    Battlemage

    First Job
    • Triple Blow Triple Blow: damage has been increased from 130% to 150%
    • Teleport Teleport: max level has been decreased from 15 to 5
    • Art of Staff New! Art of Staff: Gain knowledge of how to handle your staff, increasing your magic attack by 20 as well as your speed, jump, and maximum speed by 20%. (max level: 20)
    • Finish Attack Removed! Finish Attack
    Second Job
    • Staff Booster Staff Booster: weapon speed boost has been decreased from 2 stages to 1
    • Blood Drain Blood Drain: max level has been decreased from 15 to 10
    • Advanced Blue Aura Removed! Advanced Blue Aura: moved to 4th job
    Third Job
    • Death Blow Death Blow: damage has been increased from 140% to 165%
    • Super Body Superbody: duration has been increased to 150 seconds, max level has been increased from 10 to 20
    Fourth Job
    • Advanced Blue Aura New! Advanced Blue Aura: max level decreased to 10
    • Advanced Yellow Aura Advanced Yellow Aura: max level decreased to 10
    • Advanced Dark Aura Advanced Dark Aura: max level decreased to 10
    • Staff Expert New! Staff Expert: Your mastery over the staff is increased to 70% as well as your magic attack by 30 and your minimum critical damage by 15%. (max level: 30)
    • Battle Rage Battle Rage: cooldown has been removed
    • Shelter Shelter: cooldown has been decreased from 420 seconds to 180
    • Finish Blow Finish Blow: damage has been increased from 200% to 240%, new effect of 20% defense ignore and 20% increased damage to bosses has been added
    Hyper
    • Union Aura Removed! Union Aura
    Battle Master Effect
    • Battle Master New! Battle Master: Become a master of battle, fighting without fear, increasing your stance by 100%, your maximum critical damage by 20%, and your damage cap by 5,000,000 for 180 seconds. [required level: 150]

    Mercedes

    Fourth Job
    • Defense Break Defense Break: new effects of 30% max critical damage and 15% boss damage have been added
    • Lightning Edge Lightning Edge: new effect has been added where when used on a boss, a debuff will be applied for 10 seconds that increases Ring of Ishtar’s damage by 20% and ignores the boss’s touch damage
    • Ring of Ishtar Ring of Ishtar: can now move while using this skill

    Aran

    • Double Swing Triple Swing the way basic attacks, Double Swing, and Triple Swing link together has been changed
    • Combo Drain Combo Barrier Combo Drain and Combo Barrier have been active buff skills, they no longer require key commands

    Evan

    8th Growth
    • Onyx's Protection Onyx’s Protection: passive effect of 15% resistance to states and elements has been added
    Hyper
    • Summon Onyx Dragon Summon Onyx Dragon: duration has been increased from 3o to 45 seconds, cooldown has been decreased from 90 to 80 seconds, now when summoned your resistance to states and elements will be increased by 80%

    Kaiser

    • Nova Hero's Will can now use Nova Hero’s Will while Transfigured

    Xenon

    First Job
    • Multilateral II Multilateral II: new effect of 5% HP and MP has been added
    • Incline Power Incline Power: passive all stats boost has been removed
    Second Job
    • Multilateral III Multilateral III: new effect of 5% HP and MP has been added
    • Linear Perspective Linear Perspective: passive all stats boost has been removed
    Third Job
    • Multilateral IV Multilateral IV: new effect of 10% HP and MP has been added
    • Dual Breed Defensive Dual Breed Defensive: passive all stats boost has been decreased from 15 to 10
    Fourth Job
    • Multilateral V Multilateral V: new effect of 10% HP and MP has been added
    • Ooparts Code Ooparts Code: passive all stats boost has been deleted

    Warriors

    Swordsman
    • Iron Body Iron Body: new effect of reducing damage taken from monsters within 150 range by 10% has been added
    • Warrior Mastery Warrior Mastery: new effect of increasing your HP by 20 for each level has been added
    Fighter
    • Combo Force Combo Force: when attacking a boss, there is now a 80% chance to regain the Combo Count used to activate the skill
    • Rage Rage: damage reduction has been increased from 20% to 30%
    • Final Attack Final Attack: effect has been renewed
    Crusader
    • Combo Synergy Combo Synergy: new effect of having a 30% chance to charge a Combo Count when attacked by a monster has been added
    • Brave Slash Brave Slash: number of monsters hit has been increased from 4 to 6
    • Panic Panic: duration of increased Combo usage has been decreased from 30 seconds to 10 seconds
    Hero
    Raging Blow (Enrage) Effect
    • Raging Blow Raging Blow: range has been increased, damage has been increased from 240% to 268%, number of monsters hit has been increased from 6 to 8, now last two hits will be critical instead of just last one, now when used during Enrage, you will hit 335% damage 5 times on one monster with an increased range and a new effect
    • Enrage Enrage: Combo counters required has been decreased from 10 to 1, has been changed into an On/Off skill
    • Incising Incising: damage has been decreased from 900% to 576%, number of hits has been increased from 2 to 3, Combo counters required has been decreased from 8 to 4, DoT and buff duration have been increased from 20 to 30 seconds, delay has been decreased
    Page
    • Elemental Charge Elemental Charge: damage per Elemental Charge has been removed, now you gain 2% increased damage and healing, 8 attack, 2% resistance to states and elements, and 2% damage reduction per Charge
    White Knight
    • Shield Mastery Shield Mastery: defense and magic defense boost has been increased from 50% to 250%, status and element resistance has been increased from 20% to 40%, new effect of 60% chance of stun when Guarding an attack has been added, Shield Mastery now applies if you are wearing the subweapon Rosario
    • Parashock Guard Parashock Guard: party defense boost has been removed, now decreases party’s damage taken by 20%, attack boost has been increased from 10 to 20
    • Achilles Achilles: damage reduction has been increased from 20% to 30%
    Paladin
    Blast (Incising) Effect
    • Blast Blast: number of monsters hit has been decreased from 5 to 1, previous effects based on number of Elemental Charges has been removed, now increases your critical chance by 40%, defense ignore by 30%, and total damage by 40% for 45 seconds if you have 5 Elemental Charges active, new effect has been added when used while Hero’s Incising buff is active
    • Advanced Charge Advanced Charge: new effect of increasing your damage by 3% per Elemental Charge and your attack by 12 has been added
    Spearman
    • Beholder Beholder: cooldown has been decreased from 120 seconds to 60
    Berserker
    • Beholder's Buff Beholder’s Buff: attack boost has been increased from 30 to 40, new critical chance boost of 10% has been added
    Dark Knight
    • Gungnir Descent Gungnir Descent: delay has been decreased, cooldown has been decreased from 20 seconds to 8 seconds, new effect of 30% defense ignore has been added
    • Dark Impale Dark Impale: damage has been increased from 235% to 269%, number of monsters hit has been increased from 6 to 8, defense ignore has been removed
    • Sacrifice Sacrifice: defense ignore boost has been decreased from 30% to 10%, new effect of 10% boss damage has been added, duration has been increased from 30 seconds to 40 seconds, passive effect of 30% defense ignore has been added
    • Reincarnation Reincarnation: now ignores damage reflect while you are invincible, cooldown has been decreased from 600 seconds to 360 seconds
    • New! Gungnir Descent – Reinforce: Gungnir Descent’s damage is increased by 20%.
    • New! Gungnir Descent – Ignore Guard: Gungnir Descent’s defense ignored is increased by 20%.
    • New! Gungnir Descent – Boss Killer: Gungnir Descent’s damage to bosses is increased by 20%.
    • Dark Impale - Reinforce Dark Impale - Ignore Guard Dark Impale - Bonus Attack Removed! Dark Impale – Reinforce/Ignore Guard/Bonus Attack

    Magician

    Magician
    • Magic Guard Magic Guard: can no longer be dispelled
    F/P Wizard
    • Flame Orb Flame Orb: damage has been decreased from 510% to 301%, number of hits has been increased from 1 to 2
    • Elemental Drain Elemental Drain: the speed at which it recognized DoT around you has been improved to work better
    F/P Mage
    • Explosion Explosion: damage has been decreased from 662% to 405%, number of hits has been increased from 1 to 2
    • Poison Mist Poison Mist: damage has been increased from 230% to 270%, damage over time has been increased from 140% to 180%
    • Extreme Magic (FP) Extreme Magic: now applies to the new Freeze effect
    • Elemental Adapting (FP) Elemental Adapting (F/P): MP consumed per shield has been decreased from 15% to 2%, maximum number of shields has been increased from 3 to 5, cooldown has been decreased from 300 seconds to 240 seconds
    F/P Archmage
    *CLARIFICATION* Meteor’s extra attack applies to all skills while Meteor is on cooldown, it’s basically a Final Attack for all your skills (my translation was a bit wrong last patch)
    • Paralyze Paralyze: damage has been increased from 200% to 261%, now monsters under the paralysis effect will change colour
    • Meteor Meteor: cooldown has been increased from 30 seconds to 45 seconds
    • Flame Haze Flame Haze: damage has been decreased from 520% to 504%, number of hits has been increased from 5 to 6, cooldown has been increased from 4 to 10 seconds, now decreases the enemy’s defense by 50%, now creates a Poison Mist at the position of the enemy hit, Mist Eruption will now reset the cooldown of this skill
    • Mist Eruption Mist Eruption: if you successfully damage something with this skill, Flame Haze’s cooldown will be refreshed
    I/L Wizard
    • Cold Beam Cold Beam: damage has been increased from 188% to 199%
    • Thunder Bolt Thunder Bolt: damage has been increased from 168% to 210%
    I/L Mage
    • Ice Strike Ice Strike: damage has been increased from 275% to 335%
    • Glacial Chain Glacial Chain: damage has been decreased from 420% to 383%, number of hits has been increased from 2 to 3
    • Thunder Storm Thunderstorm: delay between attacks has been reduced greatly, number of monsters hit has been decreased from 8 to 5
    • Elemental Adapting (IL) Elemental Adapting (I/L): duration has been increased from 15 seconds to 30 seconds, cooldown has been decreased from 300 seconds to 240 seconds
    I/L Archmage
    *CLARIFICATION* Blizzard’s extra attack applies to all skills while Blizzard is on cooldown, it’s basically a Final Attack for all your skills (my translation was a bit wrong last patch)
    • Chain Lightning Chain Lightning: damage has been decreased from 276% to 273%, number of hits has been increased from 4 to 6, delay has been decreased (back to what it was originally I believe, since last patch they increased the delay)
    • Freezing Breath Freezing Breath: maximum keydown time has been increased from 20 to 25 seconds, cooldown has been increased from 60 to 120 seconds
    • Frozen Orb Frozen Orb: damage has been increased from 180% to 220%, delay has been decreased
    • Glacial Chain - Cooltime Reduce Glacial Chain – Cooltime Reduce has been changed to Glacial Chain – Critical Rate: Glacial Chain’s critical chance is increased by 20%.
    Cleric
    • Holy Arrow Holy Arrow: damage has been increased from 310% to 518%, range has been increased, delay has been decreased
    Priest
    • Shining Ray Shining Ray: damage has been increased from 250% to 254%, number of hits has been increased from 3 to 4
    • Divine Protection Divine Protection: passive state and element resistance has been increased from 20% to 40%, cooldown has been decreased from 300 seconds to 180 seconds
    • Holy Fountain Holy Fountain: can now be used while Zombify status is applied
    • Dispel Dispel: Dispel can now heal stun, seduce, confusion, zombify, and Dark Tornado
    Bishop
    • Angel Ray Angel Ray: damage has been decreased from 395% to 365%, number of hits has been increased from 3 to 4, delay has been decreased, now ignores Zombify while healing party members
    • Genesis Genesis: damage has been decreased from 1900% to 810%, number of hits has been increased from 2 to 6, cooldown has been increased from 30 seconds to 45 seconds, delay has been decreased
    • Big Bang Big Bang: range has been increased, defense reduction effect has been increased from 5% to 10%, max number of stacks has been decreased from 8 to 4, defense reduction effect’s duration has been increased from 8 to 15 seconds, this skill can now be used while jumping
    • Advanced Bless Advanced Bless: reduced effects due to the decreased max level have been reverted to the previous effects (max level has not changed, it is still 20)
    • New! Advanced Bless – Boss Killer: Advanced Bless increases your damage to bosses by 10%.
    • Advanced Bless - Enhance Removed! Advanced Bless – Enhance
    New Adventurer Hair
    A new hair has been added for the Archer reorganization (I believe only females can get it?).

    Archer

    Bowman
    Arrow Blow Effect
    • Arrow Blow: damage has been increased from 260% to 295%, number of monsters hit has been increased from 3 to 4, max level has been increased from 15 to 20, effect has been renewed
    Double Jump Effect Double Jump Effect (1) Double Jump Effect (2)
    • Double Jump New! Double Jump: While in the air, you can press jump again to move forward, ↑ + ↑ to move upwards, or ↓ + ↓ to fall downwards quickly. (max level: 10)
    • Archer Mastery Archer Mastery: now causes all attacks to not consume normal arrows (attack arrows will still be consumed normally)
    • Double Shot Removed! Double Shot
    Hunter
    Quiver Cartridge Effect (1) Quiver Cartridge Effect (2) Quiver Cartridge Effect (3)
    • Quiver Cartridge New! Quiver Cartridge: [Bowmaster's Specialized Skill] Create a quiver that holds 10 of 3 different types of arrowheads, which each have different effects when used. Drain Arrows have a 30% chance to drain 20% of the damage you do as HP, Poison Arrows deal 90% damage over time every second for 8 seconds (can stack up to 3 times), and Magic Arrows have a 50% chance to shoot another arrow that deals 220% damage. Pressing the skill key will switch to the next type of arrow and when you run out of one type, you will automatically switch to the next. (max level: 1)
    Arrow Bomb Effect
    • Arrow Bomb: damage has been increased from 380% to 450%, range has been increased, effect has been renewed
    Retreat Shot Effect
    • Retreat Shot New! Retreat Shot: Jump back while in the air and launch arrows dealing 103% damage continuously while you hold the skill key down (up to maximum of 2 seconds). (max level: 10)
    Soul Arrow Effect
    • Soul Arrow: new effect of 30 attack has been added, max level has been increased from 10 to 20, duration has been decreased from 300 seconds to 180 seconds, effect has been renewed
    Bow Booster Effect
    • Bow Booster Bow Booster: effect has been renewed
    • Double Jump Removed! Double Jump: moved to 1st job
    • Silver Hawk Removed! Silver Hawk
    Ranger
    • Flame Shot: damage has been decreased from 520% to 400%, number of hits has been increased from 1 to 2, range has been increased
    Hurricane Effect
    • Hurricane New! Hurricane: Fire a storm of arrows at one enemy in front of you, dealing 158% damage per arrow continuously while the skill key is held down. You can move while using this skill but your speed will be decreased to 100%.  (max level: 20)
    Phoenix Effect
    • Phoenix: passive effect of 30% defense and magic defense has been added, effect has been renewed
    Steig Eisen Effect
    • Steig Eisen New! Steig Eisen: Shoot a hook at the farthest enemy in range and move behind them while dealing 170% damage and ignoring all monsters’ touch damage. Passive effect: increase your HP by 40%. (max level: 10)
    • Extreme Archery Bow New! Extreme Archery: Bow: When used, your defense and magic defense will be decreased by 40% while your attack will be increased by 20. Using the skill again will remove the effect (On/Off skill). (max level: 10)
    Concentration Effect
    • Concentration New! Concentration: Whenever you hit an enemy, concentrate and increase your resistance to states and elements by 5%. When you successfully resist a status, this skill will go on cooldown for 30 seconds. Passive effect: 20% resistance to states and elements. (max level: 20)
    • Marksmanship New! Marksmanship: When attacking monsters, permanently ignore 25% of their defense while increasing your accuracy by 25% and your damage by 15%. (max level: 20)
    • Strafe Removed! Strafe: replaced by Hurricane
    • Puppet Removed! Puppet: Puppet’s playstyle matches Marksman’s but not Bowmaster’s, so it was removed.
    • Drain Arrow Removed! Drain Arrow: replaced by Quiver Cartridge’s Drain Arrows
    • Concentrate Removed! Concentrate: effect has been moved to Soul Arrow
    • Arrow Rain Removed! Arrow Rain
    Bowmaster
    Arrow Platter Effect
    • Arrow Platter New! Arrow Platter: Shoot arrows at an angle dealing 336% damage on up to 4 enemies continuously as long as the skill key is held down (up to a maximum of 15 seconds). You can use the up and down arrow keys to change the direction of the arrows, but you cannot move. (max level: 30)
    Wounds Shot Effect
    • Wounds Shot New! Wounds Shot: Shoot an arrow dealing 530% damage 4 times on one enemy, inflicting wounds that decrease the effectiveness of their healing by 60% for 20 seconds. There is a cooldown of 10 seconds. (max level: 10)
    Uncountable Arrow Effect
    • Uncountable Arrow New! Uncountable Arrow: Instantly shoot countless arrows at up to 8 enemies in front of you, dealing 340% damage 4 times. (max level: 30)
    • Illusion Step Illusion Step: new passive effect of ignoring 20% damage taken from monsters has been added
    Advanced Quiver Effect
    • Advanced Quiver New! Advanced Quiver: The arrowheads of Quiver Cartridge are not consumed for 30 seconds. There is a cooldown of 30 seconds. Passive effect: Drain Arrows now have a 40% chance to drain 30% HP, Poison Arrows deal 110% damage, and Magic Arrows have a 70%  chance to shoot another arrow that deals 260% damage. (max level: 10)
    Armor Piercing Effect
    • Armor Piercing New! Armor Piercing: When attacking, you have a 10% chance to ignore 50% of an enemy’s defense while doing 100% increased damage. For every attack that does not activate this effect, the chance of it occuring will increase by 10% (up to 10 times) and will reset once it does activate. (max level: 20)
    • New! Arrow Platter – Boss Killer: Arrow Platter’s damage to bosses is increased by 10%.
    • New! Arrow Platter – Extra Target: Arrow Platter’s number of monsters hit is increased by 1.
    • New! Arrow Platter – Reinforce: Arrow Platter’s damage is increased by 20%.
    • New! Uncountable Arrow – Bonus Attack: Uncountable Arrow’s number of hits is increased by 1.
    • New! Uncountable Arrow – Extra Target: Uncountable Arrow’s number of monsters hit is increased by 1.
    • New! Uncountable Arrow – Reinforce: Uncountable Arrow’s damage is increased by 20%.
    • New! Sharp Eyes – Persist: Sharp Eyes’ duration is increased by 30 seconds.
    • New! Sharp Eyes – Critical Rate: Sharp Eyes’ critical chance boost is increased by 5%.
    • New! Sharp Eyes – Ignore Guard: Sharp Eyes gains a 5% defense ignore effect.
    • Marksmanship Removed! Marksmanship: moved to 3rd job
    • Ultimate Flame Shot Removed! Ultimate Flame Shot: replaced by Uncountable Arrow
    • Spirit Link Phoenix Removed! Spirit Link: Phoenix: effects have been moved to Marksmanship, Phoenix, and Steig Eisen. Resistance to states and elements has been replaced by Concentration
    • Elite Puppet Removed! Elite Puppet: Puppet has been removed, this skill’s effects have been moved to Illusion Step
    • Hurricane - Add Range Removed! Hurricane – Add Range
    • Hurricane - Moveable Shot Removed! Hurricane – Moveable Shot
    • Hurricane - Split Damage Removed! Hurricane – Split Damage
    • Ultimate Flame Shot - DoT Persist Removed! Ultimate Flame Shot – DoT Persist
    • Ultimate Flame Shot - DoT Reinforce Removed! Ultimate Flame Shot – DoT Reinforce
    • Ultimate Flame Shot - Reinforce Removed! Ultimate Flame Shot – Reinforce
    • Phoenix - Reinforce Removed! Phoenix – Reinforce
    • Phoenix - Bonus Attack Removed! Phoenix – Bonus Attack
    • Phoenix - Persist Removed! Phoenix – Persist
    Crossbowman
    • Distancing Sense New! Distancing Sense: [Marksman's Specialized Skill] When attacking, monsters close by will be hit with increased critical chance (3%~20% based on every 10 range, minimum of 30 range and maximum of 200) while monsters further away will be hit with increased damage (4%~30%). (max level: 1)
    Iron Arrow Effect
    • Iron Arrow: damage has been increased from 380% to 450%, effect has been renewed
    Net Throwing Effect
    • Net Throwing New! Net  Throwing: Launch a casting net, dealing 215% damage 2 times on up to 8 monsters, with a 70% chance to bind their movements for 10 seconds. (max level: 10)
    Soul Arrow Effect
    • Soul Arrow: new effect of 30 attack has been added, max level has been increased from 10 to 20, duration has been decreased from 300 seconds to 180 seconds, effect has been renewed
    Crossbow Booster Effect
    • Crossbow Booster Crossbow Booster: effect has been renewed
    • Golden Eagle Removed! Golden Eagle
    • Double Jump Removed! Double Jump: moved to 1st job
    Sniper
    Bolt Rupture Effect
    • Bolt Rupture New! Bolt Rupture: Shoot an arrow that has small bolts flying in all directions, dealing 700% damage. The first monster hit will take an extra 200% damage. (max level: 20)
    Dragon Pulse Effect
    • Dragon Pulse: damage has been increased from 140% to 525%, number of hits has been decreased to 1, effect has been renewed
    Freezer Effect
    • Freezer: passive effect of 30% defense and magic defense has been added, effect has been renewed
    Steig Eisen Effect
    • Steig Eisen New! Steig Eisen: Shoot a hook at the farthest enemy in range and move behind them while dealing 170% damage and ignoring all monsters’ touch damage. Passive effect: increase your HP by 40%. (max level: 10)
    Pain Killer Effect
    • Pain Killer New! Pain Killer: Eat herbs that you have prepared for your adventures and instantly eliminate a status effect and be immune to status effects for 1 second. There is a cooldown of 300 seconds. Passive effect: 20% resistance to states and elements. (max level: 20)
    • Extreme Archery Crossbow New! Extreme Archery: Crossbow: When used, your weapon and magic avoid will be decreased by 50% while your maximum critical chance will be increased by 20%. Using the skill again will remove the effect (On/Off skill). (max level: 10)
    Damage Reversing Effect
    • Damage Reversing New! Damage Reversing: Every 8 seconds, 20% of the damage you do will be converted into a shield that absorbs that 60% of the damage you take. You can absorb a maximum of 65% of your maximum health. Each attack will refresh the shield, not stack on to it. (max level: 10)
    • Marksmanship New! Marksmanship: When attacking monsters, permanently ignore 25% of their defense while increasing your accuracy by 25% and your damage by 15%. (max level: 20)
    • Strafe Removed! Strafe
    • Blizzard Shot Removed! Blizzard Shot: replaced by Net Throwing and Bolt Rupture
    • Puppet Removed! Puppet: replaced by 4th job skill Arrow Illusion
    • Concentrate Removed! Concentrate: effect has been moved to Soul Arrow
    • Arrow Eruption Removed! Arrow Eruption
    MarksmanPiercing Effect
    • Piercing Piercing: damage has been decreased from 520% to 350%, number of hits has been increased from 3 to 4, number of monsters hit has been decreased from 8 to 6, charging has been removed, effect has been renewed
    Sniping Effect
    • Sniping: effect has been renewed
    Arrow Illusion Effect
    • Arrow Illusion New! Arrow Illusion: Summon an illusion of an arrow for 30 seconds with 100,000 HP. The arrow will attract nearby enemies and deal 200% damage with a 95% chance to stun them for 4 seconds. In addition, it will reflect the damage it takes as 1200% damage. There is a cooldown of 20 seconds. (max level: 30)
    • Illusion Step Illusion Step: new passive effect of ignoring 20% damage taken from monsters has been added
    • Additional Bolt New! Additional Bolt: All skills that hit more than once will have their number of hits increased by 1. In addition, Distancing Sense’s maximum critical chance boost is increased to 40% and its maximum total damage boost is increased to 40%. (max level: 10)
    • Weakness Finding New! Weakness Finding: The further you are to an enemy, the easier it is to find their weaknesses, ignoring 4% of their defense for every 40 range you are away from them, up to a maximum of 50% (minimum of 10% defense ignored). (max level: 20)
    • Last Man Standing New! Last Man Standing: If an enemy is alone and has no monsters within 80 range of either side, the damage done to it will be increased by 20%. (max level: 10)
    • New! Sharp Eyes – Persist: Sharp Eyes’ duration is increased by 30 seconds.
    • New! Sharp Eyes – Critical Rate: Sharp Eyes’ critical chance boost is increased by 5%.
    • New! Sharp Eyes – Ignore Guard: Sharp Eyes gains a 5% defense ignore effect.
    • Marksmanship Removed! Marksmanship: moved to 3rd job
    • Spirit Link Freezer Removed! Spirit Link: Freezer: effects have been moved to Marksmanship, Phoenix, and Steig Eisen. Resistance to states and elements has been replaced by Pain Killer
    • Ultimate Strafe Removed! Ultimate Strafe: Strafe was removed so this was as well
    • Freezer - Reinforce Removed! Freezer – Reinforce
    • Freezer - Bonus Attack Removed! Freezer – Bonus Attack
    • Freezer - Persist Removed! Freezer – Persist