MapleStory Guides


Tuesday, July 6, 2010

KMST V321 ~ More skill updates, UI changes and Party Reward?

Edelstein is coming closer. In version 1.2.321 two map icons were added.

Edelstein

Leben Mine

The map icon for Edelstein is nice and it reminds me of this. ▼

Do you think this is Edelstein? This is a new map and is not implemented in any version of MapleStory.
An other area near Edelstein is Leben Mine. There is no map data except for strings of these areas so I cannot give you a preview yet.
Leben Mine reminds me of the Crystal Throw skill. Because the descriptions says it’s (crystal) collected from a mine.

I’m interested in the storyline of the Resistance race and I came across this comment from Alilatias, a visitor.

The town of Edelstein was a peaceful technologically advanced town in some distant corner of the Maple World. It’s an area so distant that few from the Knight and Adventurer strongholds of Victoria Island and Ereb knew much about it. Surely the two Legends wouldn’t know of it either, as Aran had just woken up from a slumber spanning hundreds of years, and Evan is still a child.

Edelstein was prospering… Until one day, the Black Wings stormed through the town. The local government stood no chance against their dark magic. For years, the Black Wings had turned Edelstein into one of their strongholds, at the expense of the local citizens.

All this time, several people living within Edelstein had been plotting to retake the city and drive the Black Wings out. By day, they are ordinary citizens just trying to make a living for themselves. By night, they are the Resistance.

And finally, the Resistance is ready to make their move.

This storyline is made up by of course, but some parts really match Resistance in my opinion. ^^;
Edelstein being a technologically advanced town could be true because of Mechanic and it is true that the Black Wings organization invaded this town.

I like the ”by day, they are ordinary citizens just trying to make a living for themselves and by night, they are the Resistance”. I think this is true, because if you look at this:


The first male NPC is 헨리테 (Henriette), he is the Battle Mage instructor.
The second female NPC is 벨 (Belle), she is the Wild Hunter instructor.
The third female NPC is 지그문트 (Sigmund), she is the Resistance instructor.
The last NPC is 체키 (Checky), this bear is the Mechanic instructor.

I have no idea why a female is called Sigmund and a male Henriette. >_>; Resistance instructor. I don’t know what she does…


The first male NPC is 헨리테 (Henriette), but this time he’s just a street cleaner.
The second female NPC is 벨 (Belle), she is a police officer.
The third female NPC is 지그문트 (Sigmund), her profession is a doctor.
The last NPC is 체키 (Checky), this bear hands out balloons to kids.

Do you know what I am talking about? By daylight, these citizens are making a living for themselves and by night, they are the Resistance resisting the Black Wings.
Citizens is the right word because Resistance beginners are citizens!

I think Alilatias made a very good hypothesis. We’ll see

The UI was updated.

I could upload more images if I wanted to, but the color is all the same. A lot of buttons and windows were changed. I’m not sure if I like this, but I will get used to it. ~_~;

A new system(?) was added in this patch. It’s called Party Reward.

This is not taken in-game, but I made this quick using separate layers. I think I know what this system does. At the end of a mission, you will be prompted to choose a treasure box. There are two types: normal and unique.
I don’t know if this applies to party quests because this is not in-game yet.
But I like this idea.

Patch version 1.2.321 brings another set of skill changes.

- Chief Bandits get Shadow Partner and Flash Jump in 3rd job!
- Jaguar Riding does not give 45% critical rate anymore, instead it gives 15%. But Wild Hunters get Critical Shot in 2nd job.

There’s a lot more.

Adventurers

Fighter:
- Skill that increases Slash Blast and Power Strike increased to 70% and 120%, respectively.
- Orb damage increased to 6%/orb at max level.
- Brave Slash damage increased to 225%. Horizontal and vertical range reduced. Skill delay reduced significantly.

Page:
- Skill that increases Slash Blast and Power Strike increased to 70% and 120%, respectively.
- Healing skill’s cooldown increased from 15 seconds to 30 seconds

Spearman:
- Skill that increases Slash Blast and Power Strike increased to 70% and 120%, respectively.
- Dragon blood’s time increased to 200 seconds. The lower levels of DB give higher amounts of WATK, but the max level still gives the same WATK. Before, level 1 would give 2 WATK. Now it gives 10.
- Berserk’s damage increased to 70%
- Beholder’s revenge damage greatly increased by +300% at all levels

F/P:
- MP Eater now requires level 5 Spell Mastery
- Explosion’s damage increased by +110% at all levels
- Poison Mist’s damage increased by +40% at all levels
- Elemental Composition’s damage increased to 400%

I/L:
- MP Eater now requires level 5 Spell Mastery
- Ice Strike’s damage increased by +60% at all levels
- Thunder Spear now has a 80% chance to stun at max level. I do not know if this is 80% for each attack or if it’s 80% chance on each mob per skill usage.
- Elemental Composition’s damage increased to 460%
- Ice Demon’s Damage over Time variable reduced by 10 at all levels
- Chain Lightning now only hits up to 3 mobs. Damage massively increased to 700%. A new variable called “x” was added and is 10 at all levels. This does not show in the skill readout. I’m assuming that “x” represents the bounce damage reduction, meaning each successive hit is reduced by 10% overall (so first mob is 100%, second is 90%, third is 80%)

Cleric:
- MP Eater now requires level 5 Spell Mastery
- Shining Ray’s range is reduced by 40 pixels in either direction for a total horizontal range reduction of 80 pixels.
- Summon Dragon’s damage greatly reduced to 310% damage
- Bahamut’s damage greatly reduced by 230% at all levels

Hunter:
- PKB’s damage greatly increased to 280%. The probability for knockback is increased at lower levels.
- Arrow Bomb’s splash damage increased to 310%.
- Improved Fundamentals increased Arrow Bomb and Double Shot’s damage to +100% and +60%, respectively
- Inferno’s damage increased by +150% at all levels
- Arrow Rain’s damage increased by +50% at all levels
- Silver Hawk’s damage increased by +50% at all levels
- Strafe’s damage increased by +15% at all levels
- Bow Expert’s WATK bonus increased from 11 to 30
- Dragon’s Breath damage increased by +30% at all levels
- Hurricane’s damage increased by +20% at all levels
- Hamstring’s buff duration increased by 30 seconds at all levels

Crossbowman:
- PKB’s damage greatly increased to 280%. The probability for knockback is increased at lower levels.
- Soul Arrow’s duration increased to 300 seconds (was 20 seconds, hahaha)
- Iron Arrow’s damage increased to 340%
- Improved Fundamentals increased Iron Arrow and Double Shot’s damage to +100% and +60%, respectively
- Blizzard’s damage greatly increased to 400%
- Arrow Eruption’s damage increased by +50% at all levels
- Golden Eagle’s damage increased by +50% at all levels
- Strafe’s damage increased by +15% at all levels
- Marksman Boost’s WATK bonus increased from 11 to 30
- Dragon’s Breath damage increased by +30% at all levels
- Pierce’s damage massively increased to 1000%
- Blind’s buff duration increased by 30 seconds at all levels

Assassin:
- Avenger’s damage increased to 530%

Bandit:
- Shield Mastery’s max level decreased to 10
- Chakra’s max level decreased to 10. The end result is the same.
- Assaulter’s max level decreased from 30 to 20. MP cost increased slightly. Now attacks 1 mob 3 times. Damage increased by +90% at all levels.
- Band of Thieves damage changed to 410% and only attacks once for each mob. (was 230% * 2 strikes, is now 410% * 1 strike)
- New skill –> Shadow Partner. The max level is 20. MP consumption is 80 and consumes 1 summoning rock per use. It lasts for 180 seconds. The Shadow Partner’s rate of damage is 40%. The skill is added for third job.
- New skill –> Flash Jump.
- Meso Guard’s max level reduced from 20 to 10. The end result is the same.
- BStep’s damage reduced to 390%
- Assassinate’s damage greatly increased to 610%
- I’m pretty sure Nexon meant to increase the level of Pickpocket, but they didn’t. Instead, they removed the maximum level variable. Tespia is going to be lol.

Brawler:
- Energy Blast’s damage increased by +50% at all levels
- Transformation now gives WATK. It’s 20 WATK at max level.
- Dragon Strike’s damage increased by +15% at all levels
- Barrage’s damage increased by +55% at all levels
- Super Transformation now gives WATK. It’s 30 WATK at max level.
- Demolition’s damage increased by +80% at all levels
- Counter Attack’s duration is increased to 45 seconds.

Gunslinger:
- Flamethrower’s damage increased to 380%. Mob count increased to 6. Damage over time increased from 60 to 80. Damage over time duration increased from 5 to 7 seconds.
- Cooling Effect’s damage increased by +60% at all levels. Freeze duration increased by 2 seconds. Mob count increased to 6.
- Homing’s range increased by 50 to 400. Damage increased to 400%.
- Advanced Homing’s range increased by 50 to 400. Damage increased by+60% at all levels.
- Cannon’s bullet consumption increased from 4 to 5.
- Rapid Fire’s damage decreased by -70% at all levels. Range reduced from 420 to 400.
- Counter Attack’s duration is increased to 45 seconds.

Heroes

Aran:
- Combo Smash’s damage increased by +100% at all levels
- Full Swing’s damage increased by +10%
- Combo Critical’s crit rate increased to +5%/10 attacks.
- Combo Peril’s damage increased by +200% at all levels
- Overswing’s damage increased to 200%/250%

Evan:
- Soul Dragon no longer requires level 10 magic missile
- Ice Breath’s damage increased to 360%
- Magic Critical’s probability doubled at all levels
- Magic Amplification damage increased by +5% at all levels
- Increased Dragon’s Breath damage by +110% at all levels
- Killing Wing’s damage increased to 530%
- Earthquake’s damage increased to 740%
- Ghost Lettering damage increased to 850%
- Flame Wheel’s damage increased by +200% at all levels
- Blaze’s damage increased by +50% at all levels. A new variable, “x”, was introduced and x=10 at all levels. Like Chain Lightning I”m betting this is bounce damage reduction. So 100%, 90%, 80%… or also 100%, 90%, 81%, 72.9%, etc. Not sure which it is.