MapleStory Guides


Sunday, April 17, 2011

KMST V378 ~ Magician class restructuring & 8th anniversary

What did I tell you? A new test server patch was finally released yesterday after a few extensions.
My predictions came true. This update contains the Magician class restructuring, Monster Park expansion for players above level 120 and the 8th anniversary events.

An interesting development in this update is that Nexon changed the party play zones into regular play zones with exception of Monster Park.
This means that Ellin Forest, Neo City, Lion King’s Castle and Knight’s Fortress no longer give the +50% additional EXP per party member.
Nexon adjusted the stats of the monsters because of this change.

I’m planning not to post the info about the 8th anniversary events until it’s in the public server.
I like to see everything finalized and I want to really experience it the fullest with my Viper.

Let me introduce you to…

The unicorn pet!!
Another pet makes it way into this patch and it’s another one of those pets that has the ability to auto buff your skill.

I promised to explain Monster Park in detail and I will. In this update, Monster Park has been expanded and finalized for all players from level 13 until 200.

A new type of item called Badge can be acquired from exchanging Spiegelman’s Coins.
More information will come soon about this~

Read more to see the changed Magician skills.

Please note that the following skill values are taken when the skill level is mastered.

Magician

- Damage of Energy Bolt has been increased from 280% to 310%
- The amount of monsters Magic Claw can attack has been increased from 2 to 3.

Fire/Poison Wizard, Mage, Arch Mage

- New skill has been added: High Wisdom- Increases your INT permanently.
At master level, High Wisdom permanently increases your INT by 40.
- Master level of Slow has been decreased from 20 to 10.
- Damage of Fire Arrow has been increased from 320% to 360%.
- Poison Breath can now inflict 280% damage up to 6 monsters and its skill effect has been renewed.

- Magic Composition has been removed.
- Partial Resistance has been removed.

- New skill has been added: Extreme Magic (Fire/Poison) – Increases the duration of damage over time and increases the damage when monsters are affected from damage over time.
At master level, Extreme Magic increases the duration of damage over time by 10 seconds and increases the damage by 20% when monsters are affected by damage over time.
- Fire Demon is now a 3rd job skill. The ability of turning monsters fire weak has been removed.
At master level, Fire Demon inflicts 540% up to 6 monsters.

- New skill has been added: Arcane Aim - Ignores a certain % of the monster’s defense permanently and increases the damage when attacking a monster continuously.
At master level, Arcane Aim can ignore 20% of the monster’s defense. If you attack one monster more than 3 times, there is a 30% chance that your damage gets increased by 8%.
The increase in damage can stack up to 5 times.

- New skill has been added: Mist Eruption - Create an eruption that causes In addition, it increases the damage over time damage from Poison Mist permanently.
At master level, Mist Eruption erupts with 900% damage 3 times while ignoring 50% of the monster’s defense. Explosion damage increases by 50% as DoT stacks. Up to six mists can be exploded. Cooldown: 10 seconds.
Passive effect: Permanently increases the DoT damage of Poison Mist by 240%.

* To see the Mist Eruption skill in a video, click here.

- Big Bang can now attack up to 10 monsters 5 times and inflict 110% damage over time for 10 seconds.
In addition, the skill effect of Big Bang (Fire/Poison) is red.
- A stance effect has been added to Infinity. The increase in magic attack has been decreased from 10% to 5%.
- An elemental resistance increase of 40% has been added permanently to Ifrit.
- Paralyze now attacks up to 8 monsters 3 times 257% damage and 1 second of 140% damage over time.
The skill effect has also been renewed.

- Master Magic has been changed. To obtain the 50% increase in buff durations, you now need to press the skill to toggle it on or off.

Ice/Lightning Wizard, Mage, Arch Mage

- New skill has been added: High Wisdom- Increases your INT permanently.
At master level, High Wisdom permanently increases your INT by 40.
- Master level of Slow has been decreased from 20 to 10.
- Cold Beam now attacks a monster 3 times 140% damage.
- Damage of Thunder Bolt has been increased from 90% to 105%.

- Magic Composition has been removed.
- Partial Resistance has been removed.

- New skill has been added: Extreme Magic (Ice/Lightning) – Increase in damage when attacking stunned, frozen, in darkness monsters. There is also a probability to instantly kill a monster when the monster’s HP is below a certain amount of %.
At master level, Extreme Magic increases your damage by 20% when attacking stunned, frozen, in darkness monsters. When the monster’s HP is below 30%, there is a 15% chance to kill a monster instantly.
- Ice Demon is now a 3rd job skill. 10 seconds of 90% damage over time with a time interval of 1 second has been added. The ability of turning monsters ice weak has been removed.

- New skill has been added: Arcane Aim - Ignores a certain % of the monster’s defense permanently and increases the damage when attacking a monster continuesly.
At master level, Arcane Aim can ignore 20% of the monster’s defense. If you attack one monster more than 3 times, there is a 30% chance that your damage gets increased by 8%.
The increase in damage can stack up to 5 times.

- Big Bang can now attack up to 10 monsters 5 times and has a 90% chance of freezing monsters for 5 seconds.
In addition, the skill effect of Big Bang (Ice/Lightning) is blue.
- New skill has been added: Glacial Chain - Use your cold chain to draw monsters towards you and freezing them.
At master level, Glacial Chain can attack up to 8 monsters with 570% damage and freeze monsters for 5 seconds long. Glacial Chain also gives 10 seconds of 90% damage over time with a time interval of 1 second.

* To see the Glacial Chain skill in a video, click here.

- A stance effect has been added to Infinity. The increase in magic attack has been decreased from 10% to 5%.
- An elemental resistance increase of 40% has been added permanently to Elquines.
- Chain Lightning
now attacks up to 5 monsters 4 times 214% damage. There is a 90% chance to stun for 4 seconds long. An increase of 20% critical rate has been added. And the damage penalty for multiple monsters has been removed.
- Master Magic has been changed. To get the 50% increase in buff durations, you now need to press the skill to toggle it on or off.
- Mana Reflection has been removed.

Cleric, Priest, Bishop

- New skill has been added: High Wisdom- Increases your INT permanently.
At master level, High Wisdom permanently increases your INT by 40.
- Master level of Heal has been decreased from 30 to 20. HP recovery has been increased from 200% to 300%. Damage to undead monsters has been increased from 250% to 350%.
- Invincible now decreases physical and magic damage by 20%.
- Damage of Holy Arrow has been increased from 380% to 390%. Holy Arrow can now attack up to 3 monsters.

- Element Resistance has been removed.

- New skill has been added: Holy Magic Shell - For a period of time, create a magic shield for your party member that absorbs damage.
At master level, Holy Magic Shell can create a magic shield for 20 seconds long which can absorb damage up to 10 times. Cooldown: 90 seconds.

- Holy Focus affects all skills now.
- Holy Symbol now gives the maximum effect when you’re alone. Skill duration has been increased from 120 to 180 seconds. MP cost has been increased from 80 to 300 MP.
- Shining Ray now attacks up to 6 monsters 3 times 200% damage. The casting speed has increased and the skill effect has been renewed.

- Master level of Doom has been decreased from 20 to 10. It no longer requires a Magic Rock to use the skill.
The success rate has been increased from 30% to 90% and a monster now stays 15 seconds transformed instead of 10 seconds.
- Skill duration of Summon Dragon has been increased from 180 to 420 seconds.

- New skill has been added: Arcane Aim - Ignores a certain % of the monster’s defense permanently and increases the damage when attacking a monster continuesly.
At master level, Arcane Aim can ignore 20% of the monster’s defense. If you attack one monster more than 3 times, there is a 30% chance that your damage gets increased by 8%.
The increase in damage can stack up to 5 times.

- New skill has been added: Advanced Bless - For a period of time, bless your party members with attack, magic, physical defense, magic defense, accuracy, avoidability, HP and MP.
At master level, Advanced Bless gives +25 weapon attack and magic, +500 physical and magic defense, +320 accuracy and avoidability and +700 HP and MP for 240 seconds.

- Big Bang can now attack up to 10 monsters 5 times and an increase of 15% critical rate has been added.
- An elemental resistance increase of 40% has been added permanently to Bahamut.
- A stance effect has been added to Infinity. The increase in magic attack has been decreased from 10% to 5%.
- Cooldown time of Resurrection has been decreased from 30 to 10 minutes.
- Angel Ray can now attack up to 4 monsters at all levels.
- Master Magic has been changed. To get the 50% increase in buff durations, you now need to press the skill to toggle it on or off.
- Holy Shield has been removed.
- Mana Reflection has been removed.

Flame Wizard (Knights of Cygnus)

- The amount of monsters Magic Claw can attack has been increased from 2 to 3.
- Damage of Fire Pillar has been increased from 325% to 350%.
- New skill has been added: Magic Critical - Increases the success rate of critical attack and critical rate permanently.
At master level, Magic Critical permanently increases minimum critical damage by 25% and chance of critical attack by 30%
- An elemental resistance increase of 30% has been added permanently to Ifrit.
- Fire Strike now attacks up to 6 monsters 3 times 210% damage.
- Element Resistance has been removed.

Evan (Hero)

- Damage of Magic Missile has been increased from 130% to 145%.
- Skill duration of Magic Shield has been increased from 20 to 60 seconds. Cooldown time has been increased from 40 to 90 seconds.
- Damage of Dragon Sparking has been increased from 150% to 200%
- The minimum required MP from Dragon Fury has been decreased from 50% to 30% MP and the extra magic attack buff has been increased from 20 to 25%.
- Bonus damage of Ghost Lettering has been increased from 15% to 25%.
- Illusion now ignores 15% of the monster’s defense.
- Blaze now ignores 20% of the monster’s defense.

There are new events for the Magician Adventurer because of the revamp. They’re actually really similar like theseWarrior events.
The only difference is that 1st job Magicians get a Magician’s Ring.

It adds +3 magic, +50 HP and +100 MP. 3% critical rate included.

Are you happy with these changes?