MapleStory Guides


Saturday, March 16, 2013

kMSt ver. 1.2.473 – Boss, Party Quest, Mercedes and Phantom Changes, Soul Weapons!


Soul Researcher
Finally, a week before the update, a patch has been released to Tespia! However, if this is all for the ‘season 1 job balancing’, I’m really disappointed, haha. They also added some boss stuff, changed party quests, experience, and even gave us a new system for weapons!
Well it’s not really new, adapted from JMS’ Spirit Weapon system, but people are speculating a new ‘underworld’ area. The NPC above is in charge of it, and some of his dialogue has to do with Eregoth. What could it mean?
Van Leon
A new Easy Mode has been added for Van Leon. The boss will be easier to fight than in Normal Mode and you can only receive Normal Mode rewards at a low chance. Easy and Normal Modes will share the daily entry, so if you enter one, you cannot enter the other.
Hilla
Hilla‘s HP, her damage, and her summoned monsters’ HP have been reduced, and her skill characteristics have been adjusted.
Cursed Kaiserium, Nova and Tyrant Equips
They finally added the quests that you must do in order to change the Cursed Kaiserium into the Liberated Kaiserium. This includes collecting 150 Cursed Horn’s Auras from either Normal or Hard Mode Magnus. Note: he only drops a maximum of 2…
The Cursed Kaiserium, as shown above, gives 50 to all stats and 250 attack with no slots, it is untradeable upon equipping. The Liberated Kaiserium gives 200 to all stats and 400 attack! It has 1 slot, so I assume it can have potential as well. However, it is completely untradeable.
Experience
Now, if the difference between party member levels is too large, the party will not gain experience. This only applies if the difference between the highest and lowest is 41 levels or more.
Monster Carnival Invitation
Monster Carnival has been reopened! Players level 110 to 130 can participate by accepting the Monster Carnival Invitation quest. This will sign you up to join a game as soon as 6 players join, while you can do other things.
You can trade in the Shiny Maple Coins you collect inside for “new” items. New because they’re just the old items with better stats, haha.
  • Spiegelmann's Strong Cape Spiegelmann’s Strong Cape: 3 to all stats (level 120, untradeable)
  • Spiegelmann's Strong Bowtie Spiegelmann’s Strong Bowtie: 10 to all stats, 1 attack and magic attack (level 120, untradeable)
  • Spiegelmann's Strong Mustache Spiegelmann’s Strong Mustache: 2 to all stats, 2 attack and magic attack, (level 120, untradeable)
Spiegelmann's Guest House
They have merged the entrance of all party quests into one. Some party quests’ recommended levels have been changed. Note, this does not mean you cannot do these party quests if you are too high, they will just not scale past their maximum level.
  • Moon Bunny’s Rice Cake (level 30 – 50)
  • Traces of the Goddess (level 70 – 100)
  • Romeo and Juliet (level 70 – 100)
  • Ice Knight’s Curse (level 90 – 110)
  • Forest of Poison Fog (level 100 – 130)
  • Pirate Davy Jones (level 100 – 130)
  • Escape (level 120 – 250)
  • Kenta in Danger (level 140 – 200)
  • Resurrection of the Hob King (level 150 – 250)
The clear experience of some party quests have also been increased.
  • First Accompaniment
  • Ice Knight’s Curse
  • Pirate Davy Jones
  • Resurrection of the Hob King
  • Kenta in Danger
Finally, new rewards were added to certain party quests. These aren’t really new, just the old ones with better stats.
  • Ice Knight’s Shoulderpad: 4 to all stats, 1 attack and magic attack (level 95, untradeable)
  • Ice Knight’s Seeker Chain Snowshoes: 4 to all stats, 5 speed, 2 jump, 1 attack and magic attack, 5 PVP damage (level 95, untradeable)
  • Common Davy Jones Hat: 6 to all stats, 7 speed, 5 jump, 90 HP and MP (level 100, untradeable)
  • Worn Davy Jones Hat: 9 to all stats, 1 attack and magic attack, 8 speed, 5 jump, 150 HP and MP (level 100, untradeable)
  • Greedy Davy Jones Hat: 15 to all stats, 3 attack and magic attack, 10 speed, 5 jump, 250 HP and MP (level 125, untradeable)
  • Brilliant Altair Earrings: 7 to all stats, 7 speed, 250 MP (level 100, can be traded with the Scissors of Karma)
  • Kenta’s Goggles: 6 to all stats, 7 speed, 100 HP and MP (level 125, untradeable)
Mercedes Phantom
Mercedes and Phantom can now be created once more. Their Hyper Skills were reset and they received some skill changes.
Mercedes
  • Strike Dualshot Strike Dualshot (3rd): now does 20% increased damage on stunned monsters
  • Highkick Demolition High Kick Demolition (3rd): after used, you will now be in the air
  • Ishtar's Ring Ishtar’s Ring (4th): damage has been increased from 110% to 130%, range has been increased
  • Defense Break Defense Break (4th): no longer gives a chance to ignore 100% of a monster’s defense, now permanently ignores 25% of a monster’s defense and 25% of their elemental resistances
  • Advanced Final Attack Advanced Final Attack (4th): damage of first arrow has been increased from 105% to 120%, damage of second arrow has been increased from 70% to 80%
  • Ishtar's Ring - Ignore GUard NEW: Ishtar’s Ring – Ignore Guard (Hyper): Ishtar’s Ring’s amount of monster defense ignored is increased by 20%.
  • Ishtar's Ring - Boss Killer NEW: Ishtar’s Ring – Boss Killer (Hyper): Ishtar’s Ring’s damage to bosses is increased by 20%.
  • REMOVED: Ishtar’s Ring – Add Range (Hyper)
  • REMOVED: Ishtar’s Ring – Linked Reinforce (Hyper)
Phantom
  • Judgement AUTO/MANUAL NEW SKILL: Judgement AUTO/MANUAL (beginner): Judgement’s buff skill will be set to automatically activate. Toggle on/off.
  • Judgement Judgement (2nd/4th): Guardian Card effect has been removed
  • Call of Fate Call of Fate (2nd): number of monsters hit has been increased from 3 to 4
  • Ultimate Drive Ultimate Drive (4th): damage has been increased from 120% to 130%
  • Twilight Twilight (4th): range has been increased
  • Ultimate Drive - Ignore Guard NEW: Ultimate Drive – Ignore Guard (Hyper): Ultimate Drive’s amount of monster defense ignored is increased by 20%.
  • Rose Carte Finale Rose Carte Finale (Hyper): additional damage is now done continuously over 12 seconds instead of as one explosion, damage has been decreased from 700% to 100%, number of hits has been decreased from 4 to 2
  • Final Judgement Final Judgement (Hyper): defense increase effect has been removed
  • REMOVED: Ultimate Drive – Fast Movement (Hyper)
Monster Park
Monster Park has been reorganized! This includes both the gate and area levels! 5 new areas have been added as well, I’ve marked them in red along with a picture (thanks to 돈 of Insoya.com) in the list of the Monster Park parks below. There’s actually 6 new ones but one is only planned, it hasn’t actually been added yet.
Level 60~115 Gate
  • Temple of Darkness (Lv.60~69)
  • Snowy Mountain Area (Lv.70~79)
  • Silent Sea (Lv.75~84)
  • Black Mountain Hill (Lv.80~89)
  • Gray’s Hideout (Lv.85~94)
  • Scorching Sandy Desert (Lv.95~104)
  • Auto Security Area (Lv.105~114)
Level 115~160 Gate
  • Mossy Tree Forest (Lv.115~124)
  • Sky Forest Training Centre (Lv. 120~129)
  • Pirates’ Secret Base (Lv. 125~134) 
  • Another World’s Battlefield (Lv.135~144)
  • Secluded Forest Dangerous Area (Lv.140~149) 
  • Forbidden Time (Lv.145~154)
  • Hidden Ruins (Lv.150~159)
Level 160+ Gate
  • Ruined City (Lv.160~169)
  • Dead Tree Forest (Lv.170~179)
  • Watchman’s Tower (Lv.175-184)
  • Dragon’s Nest (Lv.180~189)
  • Temple of Oblivion (Lv.185~194)
  • Knight Stronghold (Lv.190~199)
  • Ghosts’ Canyon (Lv.200~209, under construction)

Weapons that can absorb monsters’ souls have been added, new Soul Weapons! Using a Soul Enchanter on a weapon will turn it into a Soul Weapon. Soul Enchanters can only be used on level 75 or higher weapons. You must then hunt 10 Soul Fragments from monsters to combine into a certain boss monster’s soul to use on your Soul Weapon.
Soul Weapons use a boss monster’s soul to give you potential stats as well as a special skill (depending on which boss you have). While hunting monsters, you have to collect enough Souls to activate this skill by press ↓↓↑↑ attack or by clicking the icon.
Note: there are different types of Souls for each boss. These types will each give different potential stats but they all give you access to the same skill for that boss. I’m not gonna list all the potential stats (there’s so many) so I’ll just point out which bosses have special types, remember though that a single Soul will only give ONE of the stats listed.
Potential
  • Rock Spirit: 20 STR/20 INT/20 DEX/50 LUK/300 HP/300 MP/10 all stats
  • Prison Guard Ani: 50 STR/20 INT/20 DEX/20 LUK/300 HP/300 MP/10 all stats
  • Dragon Rider: 20 STR/50 INT/20 DEX/20 LUK/300 HP/300 MP/10 all stats
  • Rex: 20 STR/20 INT/50 DEX/20 LUK/300 HP/300 MP/10 all stats
  • Mu Gong: 20 STR/20 INT/20 DEX/20 LUK/500 HP/500 MP/10 all stats
  • Balrog: 10% STR/10% INT/10% DEX/10% LUK/10% all stats/5% attack/5% magic attack/5% total damage/10% defense ignore/10% boss damage
  • Pink Bean: 10% STR/10% INT/10% DEX/10% LUK/5% all stats/5% attack/5% magic attack/10% total damage/10% defense ignore/10% boss damage
  • Van Leon:  10% STR/10% INT/10% DEX/10% LUK/5% all stats/10% attack/5% magic attack/5% total damage/10% defense ignore/10% boss damage
Skills
  • I am Here I am Here: Use the power of the Soul Weapon to summon Prison Guard Ani, dealing 2000% damage on one enemy with an extra 40% critical chance. There is a cooldown of 300 seconds.
  • Kitty Law Kitty Law: Use the power of the Soul Weapon to summon Van Leon, dealing 5000% damage on one enemy with an extra 30% critical chance. There is a cooldown of 300 seconds.
  • Hellfire Trim Hellfire Trim: Use the power of the Soul Weapon to summon the Devil Balrog, dealing 2000% damage on up to 15 enemies on your screen with an extra 20% critical chance. There is a cooldown of 300 seconds.
  • Don't Block my Way Don’t Block My Way: Use the power of the Soul Weapon to summon Rex who will run into enemies in front of you, dealing 1500% damage on up to 15 enemies while ignoring 100% of their defense. There is a cooldown of 300 seconds.
  • Palm Fireball Palm Fireball: Use the power of the Soul Weapon to summon Dragon Rider, who shoots a beam at up to 15 enemies in front of you, dealing 1500% damage with an extra 40% critical chance, monsters hit will take an extra 300% damage every 2 seconds for 10 seconds. There is a cooldown of 300 seconds.
  • Rock and Roll Baby Rock and Roll Baby: Use the power of the Soul Weapon to summon Rock Spirit for 120 seconds. He will deal 500% damage to monsters around you. There is a cooldown of 300 seconds.
  • Scary Cuteness Scary Cuteness: Use the power of the Soul Weapon to summon Pink Bean for 120 seconds. He will deal 1000% damage to monsters around you. There is a cooldown of 300 seconds.
  • Rejuvenation Rejuvenation: Use the power of the Soul Weapon to summon Mu Gong and return yourself to the pinnacle of your strength, increasing your total damagae by 100% for 30 seconds. There is a cooldown of 300 seconds.
Simple Tooltips
Options have been added to choose between regular or ‘simple’ item tooltips. I wasn’t able to check but I think it will only show potential stats? I know for sure it removed regular stats, haha.

The new widescreen resolution, 1366×768 is now available! If your graphics card does not support it, you will not see it as an option.
Messages
A new message system has been added (not really new, but I don’t think other versions had this item before). Like the Cash item, you can now send messages to those offline, which they will receive when they log on.
Press the button to the left of the character info button on the icon bar to write one. You must pay 10,000 mesos and you can’t send more than 3 per minute or 20 per day.